
house interior red tricycle
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi joseph,
I still think you should fight a little bit more with rendering time. It's very important for future architect. So good thinks about your rendering are: colors!, design, your illumination is uniform (like in good interiors magazines). I don't like noise, bad model and material of curtains, bad model od windows.
See what I could do in 1 hour on GTX460:
- 6 IES lights
- oryginal 4096x2048 downscaled to 2048x1024
- Pathtracing
- hotpixel removal in Octane
- noise reduction in PS
So 1 hour and I have better quality and better resolution render than yours.
I still think you should fight a little bit more with rendering time. It's very important for future architect. So good thinks about your rendering are: colors!, design, your illumination is uniform (like in good interiors magazines). I don't like noise, bad model and material of curtains, bad model od windows.
See what I could do in 1 hour on GTX460:
- 6 IES lights
- oryginal 4096x2048 downscaled to 2048x1024
- Pathtracing
- hotpixel removal in Octane
- noise reduction in PS
So 1 hour and I have better quality and better resolution render than yours.
thank you for your comments and notices......
I agree about the curtains(they were quickly designed in rhino) and the windows are too simple too...
what I don't understand is the difference in render time.....
for a picture half of yours my gtx 470 needs 8hours and still some noise appears...
1. does it have to do with the triangles of the scene? (my scene 1,695,199tris) rendering with 0.46Ms/sec.....
2. does ithave to do with materials?
3. post production?
4. or am I doing something wrong?(does the scale of the scene has to do with render time or noise production?) I import from blender (meters to meters) and my door width is half of the blender's default cube side...
5. the number of IES? Ihave 20 in my scene....
P.S. nice image, realy like loft spaces
I agree about the curtains(they were quickly designed in rhino) and the windows are too simple too...
what I don't understand is the difference in render time.....
for a picture half of yours my gtx 470 needs 8hours and still some noise appears...
1. does it have to do with the triangles of the scene? (my scene 1,695,199tris) rendering with 0.46Ms/sec.....
2. does ithave to do with materials?
3. post production?
4. or am I doing something wrong?(does the scale of the scene has to do with render time or noise production?) I import from blender (meters to meters) and my door width is half of the blender's default cube side...
5. the number of IES? Ihave 20 in my scene....
P.S. nice image, realy like loft spaces
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
About the curtains - try one of these: http://resurs3d.blogspot.com/search/label/Curtains
1. So if you have lot of models in scene the render will take longer but just a litle. More importent are colors. White interios need more time than dark interiors because there are more bounces. So it's good to use 0.9 white colour (1.0 means infinite bounces).
2. Complicated materials can also make render very long. In my scene it was acid glass.
3. I always do color corection in PS because I can't get good efect in Octane.
4. I see that the scale in your render is very good so dont't change anything.
5. Numer of IES can make render longer, and also number of polygons emiting light. Try to do 1 polygon emiting light for 1 IES.
If you want - send me an image in 4x higher resolution done in 1 hour time. I'm very curious how it looks.
1. So if you have lot of models in scene the render will take longer but just a litle. More importent are colors. White interios need more time than dark interiors because there are more bounces. So it's good to use 0.9 white colour (1.0 means infinite bounces).
2. Complicated materials can also make render very long. In my scene it was acid glass.
3. I always do color corection in PS because I can't get good efect in Octane.
4. I see that the scale in your render is very good so dont't change anything.
5. Numer of IES can make render longer, and also number of polygons emiting light. Try to do 1 polygon emiting light for 1 IES.
If you want - send me an image in 4x higher resolution done in 1 hour time. I'm very curious how it looks.
the link is very very useful ...... thank you!
1 very nice information about white materials....didn't know
2 the floor has normal map ,the curtains alpha image, some glossy materials but since I am not an experienced user I don't know how these affect.....
3 I also do to begin, and then adjust some filter or color balance if I want a color to be more significant
4 thank you I needed that to be confirmed
5 I disabled my IES but I had no difference at the render speed....
after some changes in the white material(set it to 0.9) switching of the IES ,playing with the window glass material, I saw no sugnificant chande in speed.....
conclusion .....the scene is heavy
the image is cooking at 4096x2600........I will upload it in an hour
thank you for answering to so many questions and for sharing the link
1 very nice information about white materials....didn't know
2 the floor has normal map ,the curtains alpha image, some glossy materials but since I am not an experienced user I don't know how these affect.....

3 I also do to begin, and then adjust some filter or color balance if I want a color to be more significant
4 thank you I needed that to be confirmed

5 I disabled my IES but I had no difference at the render speed....
after some changes in the white material(set it to 0.9) switching of the IES ,playing with the window glass material, I saw no sugnificant chande in speed.....
conclusion .....the scene is heavy



the image is cooking at 4096x2600........I will upload it in an hour

thank you for answering to so many questions and for sharing the link
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
rendering in 4096x2600 gives way much better quality to reflections...I was rendering at 2048x1300 and the reflections didn't appear at all.....
@GeoPappas
I haven't done the test, but there must not be a problem because with other simlier scenes the perfomance is good...
the problem is that with this scene I am impatient
and as it seems I should have better results rendering 4 times bigger!
@GeoPappas
I haven't done the test, but there must not be a problem because with other simlier scenes the perfomance is good...
the problem is that with this scene I am impatient

Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
I did some tests with your picture and I get the result you can see in the link. I lost many of details so I am not satisfied.
I see that you are using a new feature - PMC. I would recommend you to use Pathtracing. PMC is still very bad optimized. They say that PMC is good to use in interiors but in my tests I get 2x or 3x faster rendering with Pathtracing. PMC is very good in some more complicated scenes but your scene isn't. You should save some 3 hours on that.
I have also a questions - have you got glass objects in windows? Can you delete curtains and see if it helped?
I see that you are using a new feature - PMC. I would recommend you to use Pathtracing. PMC is still very bad optimized. They say that PMC is good to use in interiors but in my tests I get 2x or 3x faster rendering with Pathtracing. PMC is very good in some more complicated scenes but your scene isn't. You should save some 3 hours on that.
I have also a questions - have you got glass objects in windows? Can you delete curtains and see if it helped?
yeah it is imposible to clean after 1 hour cooking without losing a serious amount of detail....
anyway I have let it rendering till reached 1000samples (so 1000x16 will reach 16000 after downscaling),I will finish it and post it.
I used 2.46b so it is pathtracing....i am dying to try PMC but because of some deadline I don't want to risk placing new drivers(I am kind of slopy with this things)
I will do another test without glass material and without curtains or with curtains without transparency but later on because now I am loaded with another project...
the thing that I understood from all this, is that it is DEFINATELY better to render 4 times bigger thaan 2 times or original scale.
I get much better quality and probably a very small increase in render speed!
anyway I have let it rendering till reached 1000samples (so 1000x16 will reach 16000 after downscaling),I will finish it and post it.
I used 2.46b so it is pathtracing....i am dying to try PMC but because of some deadline I don't want to risk placing new drivers(I am kind of slopy with this things)
I will do another test without glass material and without curtains or with curtains without transparency but later on because now I am loaded with another project...
the thing that I understood from all this, is that it is DEFINATELY better to render 4 times bigger thaan 2 times or original scale.

Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM