alpha mapping preview

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havensole
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I haven't posted in awhile. My system with my 8800gt has been down so I haven't had time to play too much. I just picked up a gts250 (no one around me has gtx's anymore). Anyway, I am happy to see the alpha development, and to hear that bump mapping is coming along. You guys rock.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

today i also added spectral thin film coatings to specular and glossy/specular materials.
this is usefull for making soap bubbles, petrol coatings on water and irriscident effects.
looks like beta2 is going to offer a lot of handy new things.

also, what should i call alpha mapping ? 'alpha' or 'opacity' mapping?

Radiance
Attachments
film2.png
film1.png
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Br1
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I don't care about the name as long as it works :)
alpha seems fine to me. Just wondering will white be opaque or transparent ?
Janaro666
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Joined: Tue Feb 09, 2010 4:29 pm

Opacity map is standard name in other aplication
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Janaro666
Posts: 20
Joined: Tue Feb 09, 2010 4:29 pm

note: Radiance please add function invert map in opacity
thnx
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radiance
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yeah, white = opaque and black = transparent.
grey levels are partially transparent.

So 'Opacity Map' is ok ?

Radiance
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Janaro666
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opacity map its ok ;)
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James
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Opacity map sounds decent, and is common most of the place.

Looking worward to playing with the thin film coatings, some sweet renders you have there. :)
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MDkai
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i vote opacity mapping since octane uses physical based rendering, and alpha is not an appropriate term for real world materials.
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radiance
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ok :)

Opacity map it will be ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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