Found the reason. Seems like Octane searches on all devices connected - which take a lot of time. After disconnecting all my USB devices the startup time was back to normal.Zay wrote:Before Octane usually starts up in 5 to 6 seconds. But recently I've noticed I have to wait 1 minute before it starts. Any reason for that?
OctaneRender™ 2018.1.3 [current 2018.1.x]
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Octane stops rendering animation after 22-24 frames when denoiser is enabled. Happens on Windows builds. On OSX it is fine.
Example file in the attachment.
Code: Select all
OctaneRender Enterprise 2018.1.3 (5000013)
CUDA error 2 on device 1: out of memory
-> failed to pin memory
denoiserThread1: Denoiser thread failed to pin a buffer. Restart required
CUDA error 2 on device 0: out of memory
-> failed to pin memory
denoiserThread0: Denoiser thread failed to pin a buffer. Restart required
Error raised in callback:
[string ""]:948: render engine failure
stack traceback:
[C]: in field 'start'
[string ""]:948: in field 'batchRender'
[string ""]:691: in function <[string ""]:682>
[C]: in method 'showWindow'
[string ""]:1129: in main chunk
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group