OctaneRender™ Standalone 4.04

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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
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Jolbertoquini wrote:Hi Guys,

We are having some issues with our internal tools with the 4.0.4 : viewtopic.php?f=73&t=71439&e=0

basically this:

I'm trying to query pin names/labels for the NT_GEO_GROUP and have found that this used to work in Octane 3.06.4 but now no longer works in Octane 4.04. Has this API changed? I've checked in the documentation and there are no differences that I can see. For example with the following script:

Code: Select all

local geogroup = getNodeTypeByName("MyGeoGroup", octane.NT_GEO_GROUP) 
if (geogroup ~= nil) then 
  print(geogroup:getPinCount())
  for jj=1,geogroup:getPinCount() do 
    local lp = geogroup:getPinInfoIx(jj)
    print("description " .. lp.description .. " type " .. lp.type .. " label " .. lp.label .. " name " .. lp.name)
  end
end
Octane 3.06.3 Output:
1
description Geometry Input type 12 label Input 1 name Input 1

Octane 4.04 Output:
1
description Geometry Input type 12 label name unknown

I can see in the Node inspector UI that for both versions the pin details have the name as "Input 1", so am confused why I cannot query this string in the newer version of Octane?



So after a extra test is coming after the version 4.0.3 which seams this update "Fixed octane.node.getPinInfoIx().name which was returning the label instead of the pin name." is giving errors to us based on the script on the top the Octane version 4.0.2.1 is working fine.


Best,
JO

Hi Haze,

Please we are waiting for the fix of the lua script , spend more then a week i think the Guys has a fix could we have a quick release with that fixe please?

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
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Hello Haze,

Any news I though they find the fix weeks a go for that and should be a release with the Lua script fix for the pin.

Please we need that to roll out here we have more then 100 licenses to roll to OC 4 and change to subscription. for the next 2018.2 but the fact they changed the Lua pin on this version we can't do that we need use Octane for in some machines.

We need update.

Appreciate to have more news, reply a sign of life please!

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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zoppo
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Posts: 303
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Location: München
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Hi,

I have big problems with the shadow pass. It happens in 4.04-R2 for C4D and in 4.04 Standalone.

I have prepared a minimized scene:

http://www.3dfisch.de/forum/shadow_pass.zip

The pass looks like this - noise in high contrast areas (light sampling doesn't change a thing), and faceting on the object, phong is ignored:
Image

When activating the object "sky" in my scene - a big hemisphere with a emissive material with a HDRI - it looks like this:
Image

Best regards,
Marc
C4D 2025 | Win10
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zoppo
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Joined: Wed Dec 09, 2015 10:37 am
Location: München
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Bump
C4D 2025 | Win10
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

zoppo wrote:Hi,

I have big problems with the shadow pass. It happens in 4.04-R2 for C4D and in 4.04 Standalone.

I have prepared a minimized scene:

http://www.3dfisch.de/forum/shadow_pass.zip

The pass looks like this - noise in high contrast areas (light sampling doesn't change a thing), and faceting on the object, phong is ignored:
Image

When activating the object "sky" in my scene - a big hemisphere with a emissive material with a HDRI - it looks like this:
Image

Best regards,
Marc

We will be releasing 4.05 (a small update) shortly but we haven't had a chance to investigate this yet. We will take a look and get back to you.
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