VISUAL360 wrote:Thanks!
Is there somewhere I can reference or review basic documentation on how to set up some materials for Octane using the material network. I'd like to add some height/displacement to a concrete floor.
Just looking to understand what proper nodes I can start with. Materials 101 for the mat network. Appreciate your help.
Oh, and can you explain what you mean about creating that rendertarget in the material node, please?
I mean that a custom render target HDA, like the one available in the SHOP context, could be also built inside the new /mat node without problems, but you don't need to do it at all. At some point in the future, I'll include a new /mat render target HDA to replace the old SHOP based one.
About how to setup materials in the /mat context (that is the same workflow found in the old SHOP context, but using the material builder node), perhaps you could try to find in google more information and tutorials. There are several introduction videos about the Houdini plugin from Rohan Dalvi or BW Design that could help.
https://vimeo.com/154676990
https://vimeo.com/177072936
Hope it helps,
-Juanjo