Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019

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aoktar
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natemac00 wrote:In SpotLight - "Camera visibility" shouldn't that also control if the barndoors are visible, or how do you hide those?

Also why is there a shadow in the middle of the spotlight beam?
Screen Shot 2019-03-19 at 5.11.05 PM.jpg
I'll implement visibility options on next build. It's coming from medium, play with density and power.
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omardex
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In standalone there is this problem with the spot light that in the geometric passes if you use them the cone that contains the medium appears, it is is unusable for that kind of multipass workflow.

I suppouse it was reported in the standalone threads, but time will tell.

Best Regards.
Omar Tavera
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Octane render for c4d but moving more toward standalone with one 980ti
dococtane
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Thanks for the new build Aoktar, it looks pretty good so far.

I have a strange bug though. I opened an older scene from 2017 and by rendering it, Cinema crashes without an error message. With Octane V4.02.1 the scene renders without any problems. I did some testing and noticed that a few Materials cause this Issue. Actually the textures seems to be the problem. I was able to fix the issue by renaming the same textures and reconnecting them in the material. They are all located within the regular tex folder. Renaming and reloading all the textures would be pretty unpractical, any idea what causes this?

Thanks,
Tobi
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aoktar
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dococtane wrote:Thanks for the new build Aoktar, it looks pretty good so far.

I have a strange bug though. I opened an older scene from 2017 and by rendering it, Cinema crashes without an error message. With Octane V4.02.1 the scene renders without any problems. I did some testing and noticed that a few Materials cause this Issue. Actually the textures seems to be the problem. I was able to fix the issue by renaming the same textures and reconnecting them in the material. They are all located within the regular tex folder. Renaming and reloading all the textures would be pretty unpractical, any idea what causes this?

Thanks,
Tobi
I've tested on old scenes without problems. Could you see any unconnected idle textures if you check these materials in Node Editor? What kind of textures you say?
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dococtane
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aoktar wrote: I've tested on old scenes without problems. Could you see any unconnected idle textures if you check these materials in Node Editor? What kind of textures you say?
Yes, I have some unconnected textures and nodes flying around, unfortunately the issue remains after deleting those.

The 26 "problematic" Textures are pretty mixed, most of them are from poliigon but there are also maps from substance painter included. Formats are jpg, png, tif. The resolution goes from 1k to 4k.
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aoktar
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dococtane wrote:
aoktar wrote: I've tested on old scenes without problems. Could you see any unconnected idle textures if you check these materials in Node Editor? What kind of textures you say?
Yes, I have some unconnected textures and nodes flying around, unfortunately the issue remains after deleting those.

The 26 "problematic" Textures are pretty mixed, most of them are from poliigon but there are also maps from substance painter included. Formats are jpg, png, tif. The resolution goes from 1k to 4k.
some info needs. screenshot for crash and bugreport. Also a sample scene to reprocude this crash.
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VVG
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after installing OctaneRender-demo-for-C4D-2018_1_win
cinema4d (R20.057) stopped loading. Just closes the window without errors.
there are no errors in the commandline

without octane - it loads fine

UPD


cinema4d (R19) stopped loading to
Last edited by VVG on Wed Mar 20, 2019 9:20 am, edited 1 time in total.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG
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and why Spectron appeared only in the final release of v5 c4d? Why we did not test it in RC assemblies? In the standalone version, it has long been.

JU said that it will be released on 3 versions per year octane)))

released a 'final release' and then there are excuses that in the future build we will finish it, fix what should have worked during testing RC

you at least one stable and complete make for people!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Goldorak
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VVG wrote:and why Spectron appeared only in the final release of v5 c4d? Why we did not test it in RC assemblies? In the standalone version, it has long been.

JU said that it will be released on 3 versions per year octane)))

released a 'final release' and then there are excuses that in the future build we will finish it, fix what should have worked during testing RC

you at least one stable and complete make for people!
Spectron is a procedural toolkit for lights, and it is built on top of core, and then exposed to plug-ins, so it will be continuously worked on alongside the engine work, just like OSL based nodes we are starting to add now for Vectron, volumes and more. And yes, we have 2019.1 and by Summer. https://youtu.be/c-hevTZA_Xs?t=158

If you are on 2018, you are also on 2019, and you can benefit in a few months from the improvements we are making to the whole system by exposing more options to Spectron.
VVG
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Goldorak wrote:
VVG wrote:and why Spectron appeared only in the final release of v5 c4d? Why we did not test it in RC assemblies? In the standalone version, it has long been.
Spectron is a procedural toolkit for lights, and it is built on top of core, and then exposed to plug-ins, so it will be continuously worked on alongside the engine work, just like OSL based nodes we are starting to add now for Vectron, volumes and more.
My question is not what Spectron is, but why octane4d users received it only in the "final v5" release.

it was not possible to test it at the RC.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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