Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
1 - Instances,
2 - A button to disable shadows casting for a material, allowing to create non shadow blocking skydomes or background environment cylinders, because currently they block the light coming from the Daylight system.
3 - A material receiving transparent alpha shadows for compositing the ground in other image.
4 - AO control for Specular material in direct light
5 - SSS
6 - Zdepth - Material ID - ao pass, etc
7 - Render Layers
8 - A clear explanation of the development of these basic requests
1. Standart mapping types, non UV (Spherical, Cylindric, Cubic etc.) with Scale, Rotate and Move / Position options
2. Output of Images in different bit depths (8bpc, 16bpc, 32bpc) and in different file formats (tif, targa, exr, hdr)
3. DOF control / Bokeh control such as (Aperture Blades, Center Bias, Anisotropy)
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM