Hi,
The GPU-X is a self-powered expansion box that allows you to add 2x additional PCI-E slots externally to your existing PC,
without any hardware modifications. It requires a PCI-E slot in your PC to connect it to.
Radiance
Nvidia Fermi Octane Competition (CLOSED)
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Hi, it's a GPU-X alright.Djmorrsee wrote:right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.
I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.
I can't give any more comments now, you will hear more about it in the near future.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
uuuu
Im in

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I have less time currently, but I will try to do something !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Phr0stByte
- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
Lip Service
Thought I would just go ahead and break the ice here... My first try with the new beta. The idea was to start with some simple geometry without too many different materials. I re-rendered, as I changed the metal part to look more metallic - that gold color wasn't cutting it. For those that want to take a peak at my original mental ray version, it can be seen here:http://phr0sty.deviantart.com/art/Lip-Service-132660315.
Render time: 27min 8sec
Resolution: 1280x640
Tris: 732,627
8000 s/p
Thought I would just go ahead and break the ice here... My first try with the new beta. The idea was to start with some simple geometry without too many different materials. I re-rendered, as I changed the metal part to look more metallic - that gold color wasn't cutting it. For those that want to take a peak at my original mental ray version, it can be seen here:http://phr0sty.deviantart.com/art/Lip-Service-132660315.
Render time: 27min 8sec
Resolution: 1280x640
Tris: 732,627
8000 s/p
Last edited by Phr0stByte on Sat Mar 13, 2010 3:49 am, edited 3 times in total.
Darn i need time for something like this ... no fair...
@Phr0stByte
I like that, if you could break up the "perfection", the realism would benfit, currently it's a very saturated, perfect metal.
Have look at this http://images.celebrateexpress.com/mgen ... /49961.jpg
See how the microfacets break up highlights and reflection ? Maybe you can add some nice maps
Currently there is no support for anisotropic metal, but thats okay.
Metal also tends to have less colors if polished (since they got most colors from the surrounding environment
but 730k polys ... thats a hell lot polys for a cylindrical shaped object, adjacent faces could have less divisions i guess ..
Looking forward to see more
@Phr0stByte
I like that, if you could break up the "perfection", the realism would benfit, currently it's a very saturated, perfect metal.
Have look at this http://images.celebrateexpress.com/mgen ... /49961.jpg
See how the microfacets break up highlights and reflection ? Maybe you can add some nice maps

Currently there is no support for anisotropic metal, but thats okay.
Metal also tends to have less colors if polished (since they got most colors from the surrounding environment
but 730k polys ... thats a hell lot polys for a cylindrical shaped object, adjacent faces could have less divisions i guess ..
Looking forward to see more

WinXp x64 | Core2Quad 2,66 Ghz | 8GB Ram| Geforce 8800 GTX | CUDA 3.0
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Ok Phr0stByte opened the road, we are on the way now.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- Phr0stByte
- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
@ MDkai - Yeah, I did not bother to clean up the geometry after smoothing. I found that you need to smooth it to much in order not to see faceting in Octane. I would really like to see some geometry smoothing in future versions.