Nvidia Fermi Octane Competition (CLOSED)

A forum which hosts Octane Render Artwork Competitions
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

The GPU-X is a self-powered expansion box that allows you to add 2x additional PCI-E slots externally to your existing PC,
without any hardware modifications. It requires a PCI-E slot in your PC to connect it to.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Djmorrsee
Posts: 11
Joined: Wed Jan 20, 2010 2:20 am

right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.

I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Djmorrsee wrote:right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.

I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.
Hi, it's a GPU-X alright.
I can't give any more comments now, you will hear more about it in the near future.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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motopiku
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sorry, we have to put in this post just finished work and data.
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mlody47
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uuuu :) Im in
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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ROUBAL
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I have less time currently, but I will try to do something !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Phr0stByte
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Lip Service

Thought I would just go ahead and break the ice here... My first try with the new beta. The idea was to start with some simple geometry without too many different materials. I re-rendered, as I changed the metal part to look more metallic - that gold color wasn't cutting it. For those that want to take a peak at my original mental ray version, it can be seen here:http://phr0sty.deviantart.com/art/Lip-Service-132660315.

Render time: 27min 8sec
Resolution: 1280x640
Tris: 732,627
8000 s/p
Attachments
Pucker up, Baby!
Pucker up, Baby!
In Octane
In Octane
Last edited by Phr0stByte on Sat Mar 13, 2010 3:49 am, edited 3 times in total.
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MDkai
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Darn i need time for something like this ... no fair...

@Phr0stByte
I like that, if you could break up the "perfection", the realism would benfit, currently it's a very saturated, perfect metal.
Have look at this http://images.celebrateexpress.com/mgen ... /49961.jpg
See how the microfacets break up highlights and reflection ? Maybe you can add some nice maps :)
Currently there is no support for anisotropic metal, but thats okay.
Metal also tends to have less colors if polished (since they got most colors from the surrounding environment

but 730k polys ... thats a hell lot polys for a cylindrical shaped object, adjacent faces could have less divisions i guess ..
Looking forward to see more ;)
WinXp x64 | Core2Quad 2,66 Ghz | 8GB Ram| Geforce 8800 GTX | CUDA 3.0
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enricocerica
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Ok Phr0stByte opened the road, we are on the way now.
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Phr0stByte
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@ MDkai - Yeah, I did not bother to clean up the geometry after smoothing. I found that you need to smooth it to much in order not to see faceting in Octane. I would really like to see some geometry smoothing in future versions.
Ubuntu Linux 10.10 (Maverick Meerkat) x64 | Geforce GTX285 (Zotac) | x2 Xeon Quads 2.66GHz | 8GB RAM
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