No smooth surfaces

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
davorin
Licensed Customer
Posts: 150
Joined: Tue Oct 09, 2018 1:17 pm

Ah great, thanks :-)

Will tomorrow as it is late her right now (o;

Anyone else discovered that the Octane nodes in Blender have less options as in the standalone version?
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
milanm
Licensed Customer
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Hi

Sorry for the confusion, it looks like 'Height' is indeed called 'Amount' in C4DOctane for some reason. It's the same thing. A very small value, close to zero should be enough.

Cheers
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
davorin
Licensed Customer
Posts: 150
Joined: Tue Oct 09, 2018 1:17 pm

Hmm...don't see any difference....somehow the texture is mapped to each individual surface instead of the whole sphere...
UV mapping was always a nightmare for me with Octane in Blender (o;
Attachments
Bildschirmfoto 2018-11-19 um 11.56.10.png
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Strange, It could be how you UV unwrapped it. I just did a spherical unwrap and didn't have any issues. I didn't even look at the results, which shouldn't matter.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

This works great and the memory usage is very minimal. This is just 128x128px one colour blank image.
smoothing fix.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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