Hi so is it possible to have the RC4 for the new Octane running on LightWave 2018.0.5 while keeping the stable Octane3 on LightWave 2018.0.6 ?
I am getting a licensing error when I try to load the newest build of Octane4. I am pretty busy so I don't have a lot of time to play with the beta but I would like to try it out this week.
Any feedback?
OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Moderator: juanjgon
Install in separate LW instances/installs and you can have different plugin versions then.
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Hi, what kind of animation do you have in your trees ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
anyone trying it on mac here? i'm getting a layout crash immediately after activating octane. "Crashed Thread: 28 DecompressThread" - the new libcudnn.7.dylib was installed with the corresponding dialog, i verified the file in the folder. the crash happens on my two mac pro's with LW. any thoughts?
EDIT: the octane app also crashes exactly the same way here...
EDIT: the octane app also crashes exactly the same way here...
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Sorry for this issue. So do you say that even the RC4 Standalone crashes on your system? What OSX and NVIDIA/CUDA versions do you have installed?3dworks wrote:anyone trying it on mac here? i'm getting a layout crash immediately after activating octane. "Crashed Thread: 28 DecompressThread" - the new libcudnn.7.dylib was installed with the corresponding dialog, i verified the file in the folder. the crash happens on my two mac pro's with LW. any thoughts?
EDIT: the octane app also crashes exactly the same way here...
Thanks,
-Juanjo
I found the main reason - if I use Medium fog for entire scene, especially when combined with a denoiser - Octane falls or crashes LW.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
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I'm on mac too, had several crashes but it worked fine after driver reinstall and an older nvidia built. This Version runs so far a tad more input friendly.3dworks wrote:anyone trying it on mac here? i'm getting a layout crash immediately after activating octane. "Crashed Thread: 28 DecompressThread" - the new libcudnn.7.dylib was installed with the corresponding dialog, i verified the file in the folder. the crash happens on my two mac pro's with LW. any thoughts?
EDIT: the octane app also crashes exactly the same way here...
juanjgon wrote:Sorry for this issue. So do you say that even the RC4 Standalone crashes on your system? What OSX and NVIDIA/CUDA versions do you have installed?3dworks wrote:anyone trying it on mac here? i'm getting a layout crash immediately after activating octane. "Crashed Thread: 28 DecompressThread" - the new libcudnn.7.dylib was installed with the corresponding dialog, i verified the file in the folder. the crash happens on my two mac pro's with LW. any thoughts?
EDIT: the octane app also crashes exactly the same way here...
Thanks,
-Juanjo
there's a new OSX build which seems to fix all issues here... juanjo, can this be updated in the LW plugin as well?

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.