Hi Bikram,
I checked and I find a bug with OSL scripts I will paste the scene here, is working but each time when I save the scene and open again the OSL script are ignore after I just change a little option then start working as should, I think for some reason is not saving correct the OSL still on the scene but is not loading correct.
Please check this with JIM is quite a big issue cause we can render in batch and cmd, OSL scripts which is quite the all point to support OSL.
Cheers,
JO
OctaneRender® for Maya® 3.08.3 - 12.53 [ OBSOLETE ]
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- Jolbertoquini
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Hi Bikram,
me again the "BRDF Model" is broked on the IPR I need to restart everytime when I need to change for lookdev is quite bad the fact we need to restart each time we need to change, And standalone doesn't require to stop the preview to change this options please a fix on the shader option would be great.
Cheers,
JO
me again the "BRDF Model" is broked on the IPR I need to restart everytime when I need to change for lookdev is quite bad the fact we need to restart each time we need to change, And standalone doesn't require to stop the preview to change this options please a fix on the shader option would be great.
Cheers,
JO
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Hi Bikram,
One other feature is complete broked is the OSL camera, wrong options for load is showing "images and IES" options basically using the script of light
, and the edit is broked we can't add any OSL camera script.
The OSL texture node has the right look but with the bug as mentioned before please we need make sure Jim is checking this features.
Cheers
JO
One other feature is complete broked is the OSL camera, wrong options for load is showing "images and IES" options basically using the script of light

The OSL texture node has the right look but with the bug as mentioned before please we need make sure Jim is checking this features.
Cheers
JO
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- Other issue, Here is no way to connect the projection node on osl cause the option or hided, the only way is a crasy hack to make work this need be better implemented also slider for number is jump crazy to on value bad slider. if I have unit set 1 so I slide a little bit I get 1000, million of unit, I know this is a mistake on script please fix like for the shader.
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Hi jo, thank you so much for reporting these issues. We have created tickets on our bug tracking system.
Hi coresign, try applying Octane material before you create Mash instancers and make sure the geometry is not under a group node.. We are currently working on to support this ASAP!!
Cheers
Hi coresign, try applying Octane material before you create Mash instancers and make sure the geometry is not under a group node.. We are currently working on to support this ASAP!!
Cheers
Kind Regards
bk3d
bk3d
ThanksBK wrote:Hi jo, thank you so much for reporting these issues. We have created tickets on our bug tracking system.
Hi coresign, try applying Octane material before you create Mash instancers and make sure the geometry is not under a group node.. We are currently working on to support this ASAP!!
Cheers
Braca wrote:Network rendering in batch render mode is not working in this version.
Hi Braca,
Thank you!! any error message or a screenshot would be helpful.. we are not able to reproduce it.
What do you see in Daemon screen during the Batch render?
Could you please copy the `Octane_daemon_log_flags.txt` inside [ C:\Program Files\OTOY\OctaneRender 3.08.3 ] and PM us the logs?
Try install the MSI afterburner [ https://www.msi.com/page/afterburner ] to monitor the Slave daemon GPU stats.
Before saving the Maya file, Enable the "All available slaves for batch" from Octane render tab and "Use all available GPUs at full power" from the CUDA devices to maximize the Daemon's GPU usage.
Cheers
Kind Regards
bk3d
bk3d
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Hi Bikram,
News???on the updates...Please.
Cheers,
JO
News???on the updates...Please.
Cheers,
JO
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