Thank you so much for reporting these issues. Here is the quick response outlined below.
- This issue has been resolved in the Stable release [ viewtopic.php?f=109&t=68758 ]. We are currently working on V4-RC4 and will be available soon.1. Material attributes are getting 'stuck' at some point: user can change the values in AE,
but the next time you press 'load attributes' button or reselect the node - all changes are gone.
- Changing the AE layout cannot be done at this stage as there are many restrictions with Maya API itself. The plugin uses the best that it can squeeze out of current Maya APIs.2. I hope current version of AE templates is a 'test version' or something, because right now AE layout is a mess,
can we use just Maya standard combination of 'color swatch - slider - texture plug' in AE?
All the AE controls are in log space, to create rubber material, diffuse's Value needs to be set to 0.001..
As I understand, textures are also affected by this, so, spec texture that can be used in VRay/Redshift/Arnold/Maya SW
has to be converted or reformatted somehow to fit the Octane pipe(not sure here, but had to fight with speculars today)
Didn't find the thin glass option on
We have plans to improve the Octane material converter sometime in the future releases.
- Check if Maya default color management is enabled? Try Turning off the blue button from the Render view.3. I think some color spaces are off, had to set jpeg diffuse texture gamma to 4.84 to get normal look.
Dome lights using Image texture node that by default thinks that HDRs have 2.2 gamma.
- We have a feature request ticket to implement Octane render view. It would take some time to do RnD to implement this.4. Maya render view is meh, do we have any other option?
- Cannot reproduce this issue. can you please share a sample scene or steps to replicate?5. Camera changes are not triggering the update: cam position, focus distance - have to press 'reload' button in render view to see the changes.
- thank you!! Do you mean Maya's "Render Current Frame"? If yes, Maya has no API to stop the Render current frame, the only way is to set the Samples lower.6. Couple of times Maya got stuck in the 'render mode', when it was impossible to stop the render, and it was consuming the resources all the time.
- Try using7. Is it possible to get/set Octane attributes with mel/python?
node.FilmWidth
# Result: Attribute(u'octaneGlossyMaterial2.FilmWidth') #
node.FilmWidth.get()
# Error: The data is not a numeric or string value, and cannot be displayed. #
Code: Select all
octane -help
Code: Select all
octane -gpf octaneGlossyMaterial1.FilmWidth
- Try to increase the "State save threshold(min)" value to avoid the pop-ups.8. RenderView pop-up after each render asking if I "want to save renderState or not".
Can we go without popups after each render? Like with some checkbox somewhere or such.
- Thank you for the idea, we would forward this request and see if these can be implemented in future.PS: And is it just to me 'universal shader' looks not that universal?
I mean I would love to just have 1 shader with typical diffuse/reflection/refraction/ior/opacity/sss/coat/bump/displacement/illumination
parameters/textures in a compact slick UI.