Checking camera animation in an ORBX scene?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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funk
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face_off wrote:
Is there any reason why this isnt a button? Why not make this easier for users?
If you provide a button icon I will add it to the toolbar.

Paul
You could just turn the current export button into a popover menu like the "save render" button, then have 2 options:
- Export frame
- Export animation
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marchermitte
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face_off wrote:I think you need to be using the octane.exportAnimation command.

Paul
Yeap, works like a charm, even with a constraint to path and a taget.

Thank you
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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