Nature

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steveps3
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Wonderful work. I've got to agree that the log in the sand really is 100% photorealistic. Are you fooling us? Is that a photo??
Tugpsx
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Awesome job.
I see your Amiga 1000 and raise you an Amiga 4000 with 8Mb and video toaster 8-)
Win 11 64GB | NVIDIA RTX3060 12GB
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[gk]
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Location: Denmark

I saved up for 6 months for the 2 mb card, borrowed my dads moterbike and drove 40 km in minus 20 deg celcius to get it. Fun times man..
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matej
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Tell us the truth, man, this are scans, aren't they? :)

I find that log in the sand is insanely detailed (multiple layers of bark, cracks and peelings that are obviously geometry) but at the same time the texture doesn't look like very high-res (too blurred IMO). The texture is also perfectly mapped and on such a model this can be very very hard to do. Now, I don't think someone would go to such lengths to create all that amazing details and map a low-res texture on it. The renders also contain such meticulous details only an insane person would do them (2nd render; all the pebbles are perfectly placed, 6th render; the mortar is lifted from the stone a little (happens when it dries up), all that holes and imperfections, which are not just a bump or norm, would require days of hand work...).

If this were created by hand, then hats off, but if they are scans you should have told so in the first post ;)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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[gk]
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Visual creations is not about the journey but about the end result. It doesnt matter how it was produced.
http://www.youtube.com/watch?v=lb5JrPICVnE
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ROUBAL
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Very nice textures !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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matej
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[gk] wrote:Visual creations is not about the journey but about the end result. It doesnt matter how it was produced.
Well, since most comments are amazed by the texturing and modeling, I think it does matter how it was produced. It's totally different how you look at some work if it was produced by the skill & talent of an artist, or just by a machine. Anyone can operate a machine. The artistic value of such work is not the same.

The renders look really really good and if you look at it solely by end value in earned money, the it doesn't matter. But I really cannot say good modeling & texturing if none of it was produced by the artist hand. :|
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cgmo.net
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[gk]
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No one one ask you to do anything mate :)
Amiga 1000 with 2mb memory card
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matej
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No, not directly, but artists post work with the intent to receive comments. In this regard it would be right to add a sentence or two on how the renders were made, just to put them in the right perspective for the viewer. This is the only thing I'm criticizing here.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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ycarry
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Joined: Thu Feb 04, 2010 7:55 pm
Location: France

Too bad thats only photo :(
but if method (Photofly or other) can be mixed with scene objects, it can be good
here I think about replace "the little bad textured cup of fruits ruining a living room scene"
or replace "the plastic looking stiff towel in a bathroom scene"
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