One tip: If you are using any C4D subdivision surface/hypernurbs objects, instead try using Subdivisions on an Octane Object tag. That can save you gobs of VRAM. It also loads into Octane faster, too. When possible, let Octane and the GPU do the heavy lifting instead of explicitly shuffling all those polys around.cristiangiro wrote:I always have very dense geometry, since i only render images i guessed having a lot of triangles would not be a problem,
how should i optimise the scene to have a shorter export time and less triangles?
cheers
help: CUDA error 700
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In my case I have zero polygons, shaders,... was fine yesterday. Now I cant do a thing. Im gonna format this OS if I dont find a solution.frankmci wrote:One tip: If you are using any C4D subdivision surface/hypernurbs objects, instead try using Subdivisions on an Octane Object tag. That can save you gobs of VRAM. It also loads into Octane faster, too. When possible, let Octane and the GPU do the heavy lifting instead of explicitly shuffling all those polys around.cristiangiro wrote:I always have very dense geometry, since i only render images i guessed having a lot of triangles would not be a problem,
how should i optimise the scene to have a shorter export time and less triangles?
cheers
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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