Brightness bug.
In some scenes it looks the same in others not. So it is a bug in my opinion.
OctaneRender® for 3ds max® v3.08.2 - 5.13 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Last edited by mbetke on Fri Aug 17, 2018 3:41 pm, edited 1 time in total.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
could you send me (in pm, without texture) your scene that looks different opening using 5.13?
Regards
Paride
could you send me (in pm, without texture) your scene that looks different opening using 5.13?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
What format? There are lots of models and xrefs inside.
Or just the plain 3dsmax file?
Or just the plain 3dsmax file?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
it would be great if you opened your scene in Octane for 3dsmax version with which you originally made scene, then removed all the geometry, xref etc and save a new file to share. so I can test and compare scene with different Octane for 3dsMax versions.
Regards
Paride
it would be great if you opened your scene in Octane for 3dsmax version with which you originally made scene, then removed all the geometry, xref etc and save a new file to share. so I can test and compare scene with different Octane for 3dsMax versions.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Sent PM.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
I got it.
Octane for 3dsmax plugin version?
Regards
Paride
I got it.
Octane for 3dsmax plugin version?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I don't understand. I Use 3ds Max 2018. With Nvidia 388.71 drivers if it mattes. Use plugin version 5.13 which caused the error.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi mbetke,mbetke wrote:Here is screenshot for collecting nodes bug
You need to turn on 'Enable scene statistics' in Trouble Shooting tab of user Global settings dialog.
Cheers,
Thanks, Neon!
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
I tested your scene using 3.06-4.41, 3.07-4.44, 3.08.02-5.13 everything seems to work.
I used my hdri; in your scene there was no camera, so I used your global camera imager setting.
I think your issue could depend on 3dsMAx gamma LUT setting.
what do you think about it?
Regards
Paride
I tested your scene using 3.06-4.41, 3.07-4.44, 3.08.02-5.13 everything seems to work.
I used my hdri; in your scene there was no camera, so I used your global camera imager setting.
I think your issue could depend on 3dsMAx gamma LUT setting.
what do you think about it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid