OctaneRender® for 3ds max® v3.08.2 - 5.13 [OBSOLETE]

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mbetke
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Brightness bug.
In some scenes it looks the same in others not. So it is a bug in my opinion.
Last edited by mbetke on Fri Aug 17, 2018 3:41 pm, edited 1 time in total.
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paride4331
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Hi mbetke,
could you send me (in pm, without texture) your scene that looks different opening using 5.13?
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Paride
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mbetke
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What format? There are lots of models and xrefs inside.
Or just the plain 3dsmax file?
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paride4331
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Hi mbetke,
it would be great if you opened your scene in Octane for 3dsmax version with which you originally made scene, then removed all the geometry, xref etc and save a new file to share. so I can test and compare scene with different Octane for 3dsMax versions.
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Paride
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mbetke
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Sent PM.
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paride4331
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Hi mbetke,
I got it.
Octane for 3dsmax plugin version?
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
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I don't understand. I Use 3ds Max 2018. With Nvidia 388.71 drivers if it mattes. Use plugin version 5.13 which caused the error.
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neonZorglub
OctaneRender Team
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mbetke wrote:Here is screenshot for collecting nodes bug
Hi mbetke,
You need to turn on 'Enable scene statistics' in Trouble Shooting tab of user Global settings dialog.

Cheers,
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mbetke
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Thanks, Neon!
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paride4331
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Hi mbetke,
I tested your scene using 3.06-4.41, 3.07-4.44, 3.08.02-5.13 everything seems to work.
I used my hdri; in your scene there was no camera, so I used your global camera imager setting.
I think your issue could depend on 3dsMAx gamma LUT setting.
what do you think about it?
Regards
Paride
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