OctaneRender® for Maya® 3.08RC4 - 12.27-Beta[ OBSOLETE ]
Moderator: JimStar
sometimes when I make a new uvmap for the mesh.. The mesh disappears from octane viewport.
Hi Zurakan,zurakan wrote:hello R&D team (BK and jimstar )
I test this version
and i have issue to my work
please look at images in attachment , i explain in picture
Thank you so much for your report.
We are investigating into this and hope to get it fixed in our future releases.
cheers
Kind Regards
bk3d
bk3d
nedan wrote:I totally agree about image planes. They appear even hidden or on different render layers.
Hi Nedan,
Thank you so much. Please try using the Visibilty checkbox from the Object Display rollout in shape node to chose whether to render the BG or not.
Maya render layers is currently yet to support form Maya Image Plane.
Kind Regards
bk3d
bk3d
Thank mr.BK
It work
confirm this option Visibilty checkbox can turn off when rendering
It work
confirm this option Visibilty checkbox can turn off when rendering
BK wrote:nedan wrote:I totally agree about image planes. They appear even hidden or on different render layers.
Hi Nedan,
Thank you so much. Please try using the Visibilty checkbox from the Object Display rollout in shape node to chose whether to render the BG or not.
Maya render layers is currently yet to support form Maya Image Plane.
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
128GB Ram, 4 x GTX Titan 6GB
Hi,
When I change in main settings MB samples per frame, sometimes my object changes size or desappeas .
edit: in conjunction with Motion Blur shutter time. Maybe I dont know how to setup the right way. Looks to me that dont work always the same way.
thx
When I change in main settings MB samples per frame, sometimes my object changes size or desappeas .
edit: in conjunction with Motion Blur shutter time. Maybe I dont know how to setup the right way. Looks to me that dont work always the same way.
thx
Hi Vfxm,vfxm wrote:Hi, Thank you for the new plugin
I am trying to use the daylight system , but the sun direction is not changing when i rotate the transform node
also "Viewport radius" property is not effecting anything
Thank you so much for testing the new plugin.
The Sunsky is currently translating as locator node due to backward file compatibility support and technically "SunSky" node now in the new plugin is matching the standalone structure exactly, and this is how it should be in the plugin and cannot be changed in a new plugin (at least before the standalone itself implements the environment nodes as geometry having transforms and placement in space). Octane engine does not "understand" the transformation-rotation of the environment node, because the standalone engine does not have any parent transformation matrix to the environment node: the environment node itself has the rotation attributes directly in it.
Here's a quick video to control the sun direction. We can use Ctrl key + Left/Middle/R-click to adjust the value or just input directly in the XYZ field.
The viewport radius parameter will be hidden in the next release.
cheers
Kind Regards
bk3d
bk3d
Hi Bk,
Thank your for the explanation, I'm Ok with changing the value in the xyz field, i hope to see it implemented like in 3ds Max someday
please check the image below
https://pasteboard.co/HhhgQno.png
Thank your for the explanation, I'm Ok with changing the value in the xyz field, i hope to see it implemented like in 3ds Max someday
please check the image below
https://pasteboard.co/HhhgQno.png