Is there still no way to use voxel Cd data to color volumes directly?
Thanks
Yaniv
OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.7 RC1
Moderator: juanjgon
Nope, sorry, this is not possible currently. Perhaps a workaround could be to extract each master volume RGB grids to three additional volume objects and render them each one using a volume shader with the right RGB absorption or emission color.WhyGee wrote:Is there still no way to use voxel Cd data to color volumes directly?
Thanks
Yaniv
Thanks,
-Juanjo
Great, thanks!juanjgon wrote:Perhaps this problem has been fixed in the just released 3.08 RC2 SDK. I'll try to release a new plugin build as soon as possible (including also the Linux and OSX builds) to see if the message is gone.
Thanks,
-Juanjo
Not so far, but let's try to close first the production-ready Octane 3.08 pluginseriawp wrote:When release Octane 4 of the plugin version for Houdini? :3
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Thanks,
-Juanjo
In this build? The problems with the lights scale in the H16.5 had been fixed in this RC1 build, but if you can reproduce this problem, please let me know. What kind of scaling doesn't work?seriawp wrote:Why i can't change scale of the light?
not work (
Thanks,
-Juanjo
Hi Juanjo, I would love to try this new release, but Octane can't find my GPUs, no error message before that, octane HDAs loaded fine.
I never had this issue before. Any idea ?
Regards , gui2one
I never had this issue before. Any idea ?
Regards , gui2one
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Windows 10 |NVIDIA RTX TITAN - 24GB| i9-9900K | 64GB RAM
Windows 10 |NVIDIA RTX TITAN - 24GB| i9-9900K | 64GB RAM