hello R/D team today just test some option in New version
1 ) How it work image Plane ? last version i have to delete image plane node before i hit render
2).Can you make option visible in Reflections and Visible in Refraction on Object Or shader ?
thank so much
OctaneRender® for Maya® 3.08rc1 - 12.9-beta [ OBSOLETE ]
Moderator: JimStar
WOW!
Refactored plugin looks very promissing!
Can't wait for the stable version. Thanks guys!
First thing i see is that Sunsky have no viewport representation, rotation of this node is also not working. Any of lights are not visible in outliner. There are problems with lighting refreshing - for example when chaneging light geometry from sphere to plane i need to tick on and off surface brightness (or other parameter) to archive effect in render view.
Refactored plugin looks very promissing!
Can't wait for the stable version. Thanks guys!

First thing i see is that Sunsky have no viewport representation, rotation of this node is also not working. Any of lights are not visible in outliner. There are problems with lighting refreshing - for example when chaneging light geometry from sphere to plane i need to tick on and off surface brightness (or other parameter) to archive effect in render view.
i7, 4x GTX 780, Maya.
So as you found and as described in release log, to render Image plane,zurakan wrote:hello R/D team today just test some option in New version
1 ) How it work image Plane ? last version i have to delete image plane node before i hit render
2).Can you make option visible in Reflections and Visible in Refraction on Object Or shader ?
in the Kernel node "alpha channel " must be enabled and "keep environment" must be disabled.
I guess this use the same feature as the "background" tool of Octane SA (but much more advanced in Maya: per camera, support sequence, respect image plane placement settings) But as this feature is a post-process trick, image plane can't be visible in reflexion/refraction, for this use the "visible environment" node with backplate/reflexion/refraction enabled.
And I confirm as you noticed this implementation still doesn't respect image plane visibility or display mode to none,

@Bikram this should be fixed...
Pascal ANDRE
This feature is a wonderfull surprise, even playblast of the Octane viewport kind of works !BK wrote: [*] - Implemented Octane rendering directly into Maya viewport (Maya 2016.5 and above). Now you can run Octane rendering session directly inside Maya viewport. You need to select the new "OctaneRender" mode in "Renderer" menu to start Octane session inside the viewport. Settings for that mode are available by selecting the square icon next to "OctaneRender" item in "Renderer" menu. Octane engine allows you to have only one rendering session active, so only one viewport can have active rendering session inside it. If you start IPR rendering inside Maya's RenderView - this will take over the session from the active viewport. After stopping the IPR session - the session will be returned back to viewport.
However In current state I have serious issues using Octane viewport for animation: the viewport render is most of the time one frame late compared to wire-frame animation (or one event late):
- while playing animation > one frame late
- while playblasting > one frame late
- even while scrolling timeline, the render is one frame late while dragging, the late frame is catch- up at mouse release...
- while keying objects directly in the viewport > one event refresh late.(make it impossible to use Octane viewport or IPR for animation)
nb : using animator data "force load" for all animated objects, as "automatic" is wrong/broken most of the time in my tests.
Pascal ANDRE
Hi Zurakan,zurakan wrote:zurakan wrote:
hello R/D team today just test some option in New version
1 ) How it work image Plane ? last version i have to delete image plane node before i hit render
2).Can you make option visible in Reflections and Visible in Refraction on Object Or shader ?
hello again I found the Big issue , I Can't find batch render output deadline render Can't find too
Thank you so much for your time.
1. The image plane works as it is explained and no need to delete the image plane node.
2. Octane is true unbiased render so these options may not be possible.
We are currently looking into the deadline submission issue, hopefully, will get it fixed in the next release.
Kind Regards
bk3d
bk3d
Vyoor wrote:WOW!
Refactored plugin looks very promissing!
Can't wait for the stable version. Thanks guys!
First thing i see is that Sunsky have no viewport representation, rotation of this node is also not working. Any of lights are not visible in outliner. There are problems with lighting refreshing - for example when chaneging light geometry from sphere to plane i need to tick on and off surface brightness (or other parameter) to archive effect in render view.
Hi Vyoor,
Thank you so much for reporting the issue.
The Sunsky is currently translating as locator node due to backward file compatibility support and technically "SunSky" node now in the new plugin and that now it matches the standalone structure exactly, and this is how it should be in the plugin (matching standalone structure), and cannot be changed in a new plugin (at least before the standalone itself implements the environment nodes as geometry having transforms and placement in space). Octane engine does not "understand" the transformation-rotation of the environment node, because standalone engine does not have any parent transformation matrix to the environment node: the environment node itself has the rotation attributes directly in it.
So, using either the "direction vector" parameter directly or sun placement using geo position and time - is (and will for now, if not standalone changes... see above) the only way to tune the environment node in the plugin.
Please find Octane lights /Sunsky as Transform nodes in the Outliner.
By the way, the lighting refreshing issue will be resolved in the next build.
Thanks again !!
Kind Regards
bk3d
bk3d
calus wrote:So as you found and as described in release log, to render Image plane,zurakan wrote:hello R/D team today just test some option in New version
1 ) How it work image Plane ? last version i have to delete image plane node before i hit render
2).Can you make option visible in Reflections and Visible in Refraction on Object Or shader ?
in the Kernel node "alpha channel " must be enabled and "keep environment" must be disabled.
I guess this use the same feature as the "background" tool of Octane SA (but much more advanced in Maya: per camera, support sequence, respect image plane placement settings) But as this feature is a post-process trick, image plane can't be visible in reflexion/refraction, for this use the "visible environment" node with backplate/reflexion/refraction enabled.
And I confirm as you noticed this implementation still doesn't respect image plane visibility or display mode to none,![]()
@Bikram this should be fixed...
Hi Calus,
Thank you!! Is it okay to post on our Feature Request page? [ https://render.otoy.com/requests/ ].
Kind Regards
bk3d
bk3d
There's a misunderstanding here, I think the new image plane implementation is fine (only needs a way to enable/disable render), so not asking for other features because :BK wrote: Is it okay to post on our Feature Request page? [ https://render.otoy.com/requests/ ].
- In case someone wants to have the same behavior as in previous plugin, he can just use a real polygon plane parented to the camera !

- If someone needs a background affected by DOF and only visible by camera and/or in reflection and/or in refraction, he must use the "visible environment" feature, which is now well integrated in Maya.
Pascal ANDRE