exporting and importing C4D files

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
User avatar
jershaun
Licensed Customer
Posts: 31
Joined: Thu Jan 21, 2010 2:51 am

Hi Guys/Gals

What if you bring your model into Octane via obj and set all your materials the way you want it but a day later the client wants something changed in the model (in C4D). How does one alter the model but not loose the materials assigned in Octane?

Thanks,
Jershaun
http://www.jershaun.com
Vw2017, C4D17, Vray, TheaRender, Octane Render, CorelDraw X5
Core i7-2600 3.4Ghz
ASUS P8P67-M-Pro(B3)
G.Skill-NT 16GB DDR3 1333
WD SATA3 500GB&1TB
GeForceGTX 560Ti 2GB
Windows10
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

hi
i think at the moment there is no other way then start from scratch,i hope in the future there will be a octane
plug in for C4D

for all C4D users : let Radiance know we are here too .
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

@jershaun, you don't loose the information if you change the source file.
I use blender but the texture information is in the .ocs file, so if i put another object in my blender file and export it again
all other informations are still there. The only thing not work for me is the environment map, but i think this is not implemented yet.

Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
User avatar
atome451
Licensed Customer
Posts: 285
Joined: Mon Feb 22, 2010 8:04 pm
Location: Brussels - Belgium
Contact:

Hi all,
Yeah ! We are there too ! :D
Very good information mib2berlin ! I'll try myself from C4D !

I have read somewhere on this forum from Radiance that it will be possible to update on the fly the mesh node without loosing all materials parameters in a future release (far away maybe ?). And I think it's of course a "must have" for the final release...
It's still a very young 6/8 months beta project, there is still a lot of hard work to do before the final release 1.0. I prefer a good and stable simple standalone renderer for specific projects than a full compatible C4D, unstable full-options renderer, or a never-ending beta... ;) With the support of Collada and FBX, if the update system of the file from the hard disk works fine with option for this update (like choice of kind of object or parameter like UV by sample), i don't think a plugin absolutely necessary. But i don't make animations...
My five cents...
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

atome451 wrote:Hi all,
Yeah ! We are there too ! :D
Very good information mib2berlin ! I'll try myself from C4D !

I have read somewhere on this forum from Radiance that it will be possible to update on the fly the mesh node without loosing all materials parameters in a future release (far away maybe ?). And I think it's of course a "must have" for the final release...
It's still a very young 6/8 months beta project, there is still a lot of hard work to do before the final release 1.0. I prefer a good and stable simple standalone renderer for specific projects than a full compatible C4D, unstable full-options renderer, or a never-ending beta... ;) With the support of Collada and FBX, if the update system of the file from the hard disk works fine with option for this update (like choice of kind of object or parameter like UV by sample), i don't think a plugin absolutely necessary. But i don't make animations...
My five cents...
Hi,

Yeah i'm adding buttons to swap them with or without keeping materials just like the image texture node.
This will be available in the 2nd beta.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
jershaun
Licensed Customer
Posts: 31
Joined: Thu Jan 21, 2010 2:51 am

Thanks for your response everybody.
mib2berlin wrote:@jershaun, you don't loose the information if you change the source file.
I use blender but the texture information is in the .ocs file, so if i put another object in my blender file and export it again
all other informations are still there. The only thing not work for me is the environment map, but i think this is not implemented yet.

Cheers mib
@mib2berlin: I don't understand. If I export from C4D (I don't have Riptide), I don't get a .ocs file. Even so, I still don't see how to make it work.

radiance wrote: Hi,

Yeah i'm adding buttons to swap them with or without keeping materials just like the image texture node.
This will be available in the 2nd beta.

Radiance
@radiance: This is a deciding factor for me. If you're going to implement something like this with certainty, then I'll buy :).


Thanks
Jershaun
http://www.jershaun.com
Vw2017, C4D17, Vray, TheaRender, Octane Render, CorelDraw X5
Core i7-2600 3.4Ghz
ASUS P8P67-M-Pro(B3)
G.Skill-NT 16GB DDR3 1333
WD SATA3 500GB&1TB
GeForceGTX 560Ti 2GB
Windows10
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

jershaun wrote:Thanks for your response everybody.
mib2berlin wrote:@jershaun, you don't loose the information if you change the source file.
I use blender but the texture information is in the .ocs file, so if i put another object in my blender file and export it again
all other informations are still there. The only thing not work for me is the environment map, but i think this is not implemented yet.

Cheers mib
@mib2berlin: I don't understand. If I export from C4D (I don't have Riptide), I don't get a .ocs file. Even so, I still don't see how to make it work.

radiance wrote: Hi,

Yeah i'm adding buttons to swap them with or without keeping materials just like the image texture node.
This will be available in the 2nd beta.

Radiance
@radiance: This is a deciding factor for me. If you're going to implement something like this with certainty, then I'll buy :).


Thanks

He means that some people have tried to save OCS projects with linked OBJS,
then changing the OBJs, but after reloading the project the new materials aren't propperly transfered.
that's why i'm adding the new buttons/functionality for the 2nd beta.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
jershaun
Licensed Customer
Posts: 31
Joined: Thu Jan 21, 2010 2:51 am

OK, I don't think this is going to help me as a C4D user to track changes made in C4D while working with Octane.

Thanks for your reply radiance.
Jershaun
http://www.jershaun.com
Vw2017, C4D17, Vray, TheaRender, Octane Render, CorelDraw X5
Core i7-2600 3.4Ghz
ASUS P8P67-M-Pro(B3)
G.Skill-NT 16GB DDR3 1333
WD SATA3 500GB&1TB
GeForceGTX 560Ti 2GB
Windows10
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

@jershaun, if you a have beta license it is possible to save your work in octane.
Then you get a .ocs file and your changes in octane are stored.

mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
User avatar
jershaun
Licensed Customer
Posts: 31
Joined: Thu Jan 21, 2010 2:51 am

OK, thanks mib2berlin
I think I understand now. :)
Jershaun
http://www.jershaun.com
Vw2017, C4D17, Vray, TheaRender, Octane Render, CorelDraw X5
Core i7-2600 3.4Ghz
ASUS P8P67-M-Pro(B3)
G.Skill-NT 16GB DDR3 1333
WD SATA3 500GB&1TB
GeForceGTX 560Ti 2GB
Windows10
Post Reply

Return to “General Discussion”