OctaneRender® for 3ds max® v3.07 - 4.43 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
paride4331, what is scatter node? you can explain please.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
..ok installed, first thing tested, left octane vieport running, and opened another project, octane window stayed on, pressed pause, and it crashed max..
second try, it closed octane viewport, I think I paused it now.. everything else worked OK so far.. opens up older projects
second try, it closed octane viewport, I think I paused it now.. everything else worked OK so far.. opens up older projects
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
neonZorglub wrote:Hi ramone163,
Sorry about that. I couldn't reproduce your issue yet..
The only thing that I found is that the Instance Color do not support standard textures for the bitmap pin.. only a texture filename..
(this connection is only visible in the Slate editor mode, not in the Compact mode..)
I'm not sure if that could cause a hang on rendering, but you could try to use a texture file instead..
Could you let me know if it fixes the problem ?
I will add the standard texture input in the next version.
Also, we will soon add some samples for the usage of User Instance IDs, and instance tools..
Thank you
even in older version if you have 4 mil polygons or above evaluation time is quite long compared to version 2.
And using multiple phoenix volume grids even worse. We reported this many many times and still no fix.
Please look bellow how slow evaluation time with multiple phoenix fd grids
5 grids: 3 min 20 seconds to open viewport. Scene size 1.25 Gb of vram
3 grids: 1 min 40 seconds
1 grid: only 20 seconds. File size 0.6 gb. So 5 grids should be evaluated in 1 minute not 3 min 20 sec.
can someone help me.
I have a scene with 4 mil polys. Just a snowy landscape with itoo trees and a flying robot (the only movable proxy) Why do i have to wait 30 seconds each frame before rendering begins. I thought the whole scene is loaded in the card? Scene is only 3 gb of vram
I have a scene with 4 mil polys. Just a snowy landscape with itoo trees and a flying robot (the only movable proxy) Why do i have to wait 30 seconds each frame before rendering begins. I thought the whole scene is loaded in the card? Scene is only 3 gb of vram
Hi,
what is the standalone version which works with 3..07 443 max version ? In the front page the link goes to OctaneRender™ Standalone 3.06.4
what is the standalone version which works with 3..07 443 max version ? In the front page the link goes to OctaneRender™ Standalone 3.06.4
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
So why in 443 plugin release :
If you need to see the changelog of current rendering core, or download standalone installer to get network slave and daemon please find it here:
viewtopic.php?f=24&t=61815
goes to 3.06.4 ?
If you need to see the changelog of current rendering core, or download standalone installer to get network slave and daemon please find it here:
viewtopic.php?f=24&t=61815
goes to 3.06.4 ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
was a mistake, I reported the issue to Octane team.
Regards
Paride
was a mistake, I reported the issue to Octane team.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
OK, thanks !
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |