Octane for Softimage 3.1x
- wireframex
 
- Posts: 327
 - Joined: Sat Apr 14, 2012 4:36 pm
 - Location: Near Paris, France
 
I love Camaro 
            
			
									
						
							Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
			
						Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
W-Coordinates for strands.
            
							
			
									
						
							Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Some other improvements...
Added roughness parameter to the diffuse material.
Changed falloff shader to match the standalone one.
Fixed the portal material wich sets the wrong attribute so the material had no effect.
The distributed raytracing parameter of the info channel kernel is changed to the combobox "Sampling Mode"
Materal mix can have a displacement texture.
New polygon side shader included to render backface polygons if the shader is pluged into the opacity port of a material.
The displacement shader will have only a texture input, so you can use the new baking shader or an image shader as input.
Images can be changed at runtime with an external program and will update automaticly.
The alpha inputs of the gradient shader are gone and an issue with the position of the marker is fixed.
            
			
									
						
							Added roughness parameter to the diffuse material.
Changed falloff shader to match the standalone one.
Fixed the portal material wich sets the wrong attribute so the material had no effect.
The distributed raytracing parameter of the info channel kernel is changed to the combobox "Sampling Mode"
Materal mix can have a displacement texture.
New polygon side shader included to render backface polygons if the shader is pluged into the opacity port of a material.
The displacement shader will have only a texture input, so you can use the new baking shader or an image shader as input.
Images can be changed at runtime with an external program and will update automaticly.
The alpha inputs of the gradient shader are gone and an issue with the position of the marker is fixed.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Working on the image node. It will be possible to use all image formats, which Softimage can use as image.
It will also possible to uses all image clip effects like crop, flip, rescale, color correct and so on...
face
            
			
									
						
							It will also possible to uses all image clip effects like crop, flip, rescale, color correct and so on...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
 
- Posts: 327
 - Joined: Sat Apr 14, 2012 4:36 pm
 - Location: Near Paris, France
 
Hey Face,
What do you think about next release for SI ?
Phil
            
			
									
						
							What do you think about next release for SI ?
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
			
						Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
- wireframex
 
- Posts: 327
 - Joined: Sat Apr 14, 2012 4:36 pm
 - Location: Near Paris, France
 
Hey Face 
Are you still there ?
++
Phil
            
			
									
						
							Are you still there ?
++
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
			
						Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Yes,
im here. will release a candidate the next time.
face
            
			
									
						
							im here. will release a candidate the next time.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- wireframex
 
- Posts: 327
 - Joined: Sat Apr 14, 2012 4:36 pm
 - Location: Near Paris, France
 
Hey Face,
Any news for SI ?
            
			
									
						
							Any news for SI ?
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
			
						Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
- wireframex
 
- Posts: 327
 - Joined: Sat Apr 14, 2012 4:36 pm
 - Location: Near Paris, France
 
Hey Face
Please give us some news ...
Really need to know if you continue the octane dev.
Regards
Phil
            
			
									
						
							Please give us some news ...
Really need to know if you continue the octane dev.
Regards
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
			
						Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
                                                                
                            