@ThaRaven
Hi ThaRaven,
I did some tests, this issue happens by assigning medium volume. but it seems to work with previous scenes and not edited in 4.42.
I sent my test to developers.
Thanks for your help.
Regards
Paride
OctaneRender® for 3ds max® v3.07 - 4.42 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
yeah I'm using it on the connected monitor, with "low priority" .. it slows down when I hit pause, and doesn't slowdown when I hit pause AND lock
.. actually when playing animation in viewport I can notice slowing down, doesn't seem obvious when I move around (if that's already implemented)
..BTW I don't see that option on max settings
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
https://www.cg-source.com/multitexture.php in 3.08 it is already real?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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- ryan34side
- Posts: 12
- Joined: Thu Nov 03, 2016 8:35 am
with 3dsmax 2017 when i import a material from live db 3dsmax crash. did you see yourself getting into trouble?
white and black dots
https://yadi.sk/i/doPUwo4s3PSqod
https://yadi.sk/i/1cO0j4Rs3PSrDL
secondary light passing through glass with him that something is wrong
corona https://pp.userapi.com/c639723/v6397230 ... 4vMCVw.jpg
https://yadi.sk/i/doPUwo4s3PSqod
https://yadi.sk/i/1cO0j4Rs3PSrDL
secondary light passing through glass with him that something is wrong
corona https://pp.userapi.com/c639723/v6397230 ... 4vMCVw.jpg
- Attachments
-
- TEST KILL OCTANE RENDER.rar
- (53.84 KiB) Downloaded 237 times
I think this is Caustic blur problem. Try to put Caustic blur: 1.0 and black dots will dissapear. In my case it works.Goldisart wrote:white and black dots
https://yadi.sk/i/doPUwo4s3PSqod
https://yadi.sk/i/1cO0j4Rs3PSrDL
secondary light passing through glass with him that something is wrong
corona https://pp.userapi.com/c639723/v6397230 ... 4vMCVw.jpg
So.. can anyone recommend to install this test version.. seems like you can't go through a normal render? Would love to try new features..
- anyway this old problem with network render - each time max closes (usually dues to a crash) - I have to restart octane daemon on the slave computers, and then it recognizes them in max, otherwise they are blank - is this still an issue - is there a way to restart them remotely (I do it through teamviewer) still, it's a constant problem.. not sure if anyone else goes through this
- anyway this old problem with network render - each time max closes (usually dues to a crash) - I have to restart octane daemon on the slave computers, and then it recognizes them in max, otherwise they are blank - is this still an issue - is there a way to restart them remotely (I do it through teamviewer) still, it's a constant problem.. not sure if anyone else goes through this
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi ryan34side,
it seems to work, could you kindly post your crashing workflow?
Regards
Paride
it seems to work, could you kindly post your crashing workflow?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Goldisart,
when rendering:
in the real world no material is roughness 0 as no material is specular 1;
expected exposure must correspond to camera exposure;
If you set GI clamp = 2, light will be cut and burned.
if you have caustic blur = 0, you will have very long times and firefly around.
why have Group 2x2 and Min adaptive samples at 26?
attached scene.
Regards
Paride
when rendering:
in the real world no material is roughness 0 as no material is specular 1;
expected exposure must correspond to camera exposure;
If you set GI clamp = 2, light will be cut and burned.
if you have caustic blur = 0, you will have very long times and firefly around.
why have Group 2x2 and Min adaptive samples at 26?
attached scene.
Regards
Paride
- Attachments
-
- test.rar
- (68.76 KiB) Downloaded 253 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
When this displacement bug will be fixed?
Veeeeeeeeeeery old bug.
Veeeeeeeeeeery old bug.