thanks! Windows 10 has too many bugs for surenildoe wrote:coilbook...do it..you wont regret it..I installed win7 3 months ago roughly..best decision i ever made, PC is faster, I get to use all VRAM.. and its much more stable!!
OctaneRender® for 3ds max® v3.06.4 - 4.40 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- finkaboutit
- Posts: 27
- Joined: Thu Dec 08, 2016 9:08 am
To desactivate automatic install of drivers, you have to go to computer properties, and click on "advanced properties" then click on hardware and click on "device installation settings"coilbook wrote:Hi It seems windows 10 has problems updating nvidia drivers. I ran DDU, PC restarted then windows 10 force installed its own version of drivers, I tried to install the one you told me it said install failed I rebooted PC and now it goes to black screen after bios loads. Time to switch back to windows 7 lol

Hi Paride, yes I'm aware of all these settings AND I did try to downgrade to the previous installation and have no such issue with it, but it seems to operate this way on oldest files?paride4331 wrote:Justix,
did you try to take a look at this?
could it solve your issue?
viewtopic.php?f=81&t=62725&p=320864&hil ... ma#p320864
Regards
Paride
Furthermore now I have this issue were the Slot MAterial and the object applied do not show the texture not even on the render? Tried also to reset the material slot but nothing, BUT if I open a saved material from the local saved of mine it just behave normally.. I must downgrade
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi justix,
this issue interests me, could you kindly share your file (even privately) that works with earlier versions of octane but not with 4.40?
I tried to recreate the issue with my files but I did not succeed.
regards
Paride
this issue interests me, could you kindly share your file (even privately) that works with earlier versions of octane but not with 4.40?
I tried to recreate the issue with my files but I did not succeed.
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I can create a simple box as it does the same, I can make both 4.40 and Prior to thatparide4331 wrote:Hi justix,
this issue interests me, could you kindly share your file (even privately) that works with earlier versions of octane but not with 4.40?
I tried to recreate the issue with my files but I did not succeed.
regards
Paride
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Justix,
about texture issue, I found that during the pre-release test and it seemed the developers fixed it.
I will check again now, because I had not found yet.
However, the workaround is to open the Octane viewport when choosing the texture.
I'm sorry, I was sure this issue resolved before release.
About my request, I was asking you a scene with the Gamma issues, not about textures.
Regards
Paride
about texture issue, I found that during the pre-release test and it seemed the developers fixed it.
I will check again now, because I had not found yet.
However, the workaround is to open the Octane viewport when choosing the texture.
I'm sorry, I was sure this issue resolved before release.
About my request, I was asking you a scene with the Gamma issues, not about textures.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I checked the way you indicates me and the trick is really not convenient so I wait until is fixed AND I found several bugs relate to the material slot and I guess it has to do with the material converter or sort,paride4331 wrote:Hi Justix,
about texture issue, I found that during the pre-release test and it seemed the developers fixed it.
I will check again now, because I had not found yet.
However, the workaround is to open the Octane viewport when choosing the texture.
I'm sorry, I was sure this issue resolved before release.
About my request, I was asking you a scene with the Gamma issues, not about textures.
Regards
Paride
To get the texture visible AND onto the model I must drag the created one into an empty SLot
p.s. Why is the Material Slot Editor SO SLOW in refreshing compared to the well known ones? I'm on a i7 6850K 32Gb DD4 and 2X Gtx 1070.. it should FLY!
Attached a little test.
- Attachments
-
- test.zip
- (25.23 KiB) Downloaded 174 times
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Justix,
is it test file about your Gamma issue?
It has not texture, colors, nothing and no Gamma issue (seems to me).
did you get confused with another file maybe?
Regards
Paride
is it test file about your Gamma issue?
It has not texture, colors, nothing and no Gamma issue (seems to me).
did you get confused with another file maybe?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ouch! Sorry The resource Collector does not seems to save textures...paride4331 wrote:Hi Justix,
is it test file about your Gamma issue?
It has not texture, colors, nothing and no Gamma issue (seems to me).
did you get confused with another file maybe?
Regards
Paride

One thing I've noticed is that when I re-open the file it warns me of the File Output gamma being always set to 1 while the System has the 2.2 but still does not change much and after few searches I found a script to allow me re-assest the File Output Gamma as it was disabled from 2014 ( although No problem since 4.40 ) But I will wait forthe update that fix the textures in the material slot.
(
rollout gs "GammaSettings"
(
spinner spin1 "FileInputGamma" range:[0,3,2.2] type:#float align:#right fieldWidth:60
spinner spin2 "FileOutputGamma" range:[0,3,1.0] type:#float align:#right fieldWidth:60
button btn1 "Apply" align:#right
on btn1 pressed do
(
FileInGamma = spin1.value
FileOutGamma = spin2.value
)
)
createDialog gs width: 180 height: 80
)
And I changed the defaults.ini and put the file output to 1.0.. now I'm a bit confused, wait for an update and roll back to 4.39
try this one it has textures
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A