Lightmap Baking release date
Moderator: ChrisHekman
This video from Unite Austin 2017 (yesterday) seems to suggest that you can *bake lightmaps with Octane in Unity* right now by downloading a sample scene and beginning modifying your project with Octane. I have not found any resources about how to do this. Can we get some additional details, please?
That is tremendous and thanks for sharing. The OTOY website has done well to maintain a growing library of tutorials regarding the Unity implementation. Please consider releasing supplementary videos showing a step-by-step walk-through for lightmapping in Unity with the Octane plug-in (when it is released).
Using Unity for 10 years here, and lightmapping has always been the bane of my life..
I currently have a large scene that's taking 14 hours to bake in Unity on my i7 4790 on a pretty low quality setting. I'm only interested in baking lightmaps and lightprobes, precomputed realtime GI isn't really of interest.
Is the Octane integration in Unity going to be of use to me here? For anyone that's used it, is this something I could take advantage of in the immediate future?
Thanks!
I currently have a large scene that's taking 14 hours to bake in Unity on my i7 4790 on a pretty low quality setting. I'm only interested in baking lightmaps and lightprobes, precomputed realtime GI isn't really of interest.
Is the Octane integration in Unity going to be of use to me here? For anyone that's used it, is this something I could take advantage of in the immediate future?
Thanks!

I haven't seen any evidence - other than the CEO on Twitter - of someone completing a lightmap bake with OTOY in Unity 2017.x. The plugin is targeting baked GI, and I have not seen any confirmation regarding what light types will be supported for such purposes; whether IBL is supported, reflection probes, light probes, emissive materials, translucent / transparent materials, etc. Judging by what is possible from the current implementation (available on the Asset Store), some - if not all - of these features should be available.