Scene Evaluation takes forever

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi laihinchun,
mark0spasic is right, your issue probably depends on RAM, Octane Render eats a lot of RAM in the voxeling phase.
3dsMax eats a lot of RAM too, probably your OS works in paging and stacks and slacks.
Paride
i think OCtane 2 viewport was much faster.
matthewcastiglia
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Posts: 25
Joined: Mon Mar 21, 2016 10:11 pm
Location: New Jersey
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I am having this issue too. It takes 10 minutes to finish the scene evaluation.
Win 10 64 | Geforce GTX 970 SLI | i7-5930K | 32GB
http://matthewcastiglia.com
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

matthewcastiglia wrote:I am having this issue too. It takes 10 minutes to finish the scene evaluation.
do you have any pflow in your scene?
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

justix wrote:I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?
Hi Justix,
try to use new v3.08.2 - 5.12 or v4.00-XB3 - 6.02 [TEST] releases: Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings.
please use minimal refresh time in viewport settings to 0 ms. Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:
justix wrote:I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?
Hi Justix,
try to use new v3.08.2 - 5.12 or v4.00-XB3 - 6.02 [TEST] releases: Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings.
please use minimal refresh time in viewport settings to 0 ms. Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings).
Regards
Paride
hmm thanks it seems to lower to 18 sec now..still crashes on out of 2 on opening projects..investigating
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
matthewcastiglia
Licensed Customer
Posts: 25
Joined: Mon Mar 21, 2016 10:11 pm
Location: New Jersey
Contact:

coilbook wrote:
matthewcastiglia wrote:I am having this issue too. It takes 10 minutes to finish the scene evaluation.
do you have any pflow in your scene?
I do not
Win 10 64 | Geforce GTX 970 SLI | i7-5930K | 32GB
http://matthewcastiglia.com
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