OctaneRender® 1.0 beta2.46 [OBSOLETE]

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matej
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abstrax wrote: We will very likely squeeze that one into of one the next releases, since it shouldn't be a lot of work. It's just that you somewhere have to draw a line or you will neve release anything.

Cheers,
Marcus
I understand, thanks. The real problem about embedded textures doesn't show up with fully procedural materials or materials with small images, but when you have lots of imported macros with big textures (2048 and up), saving the .ocs (which you do a lot during scene prototyping) becomes really slow. So, doing this optimization is a necessary evil toward offering a real Local DB functionality.
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abstrax
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matej wrote:I understand, thanks. The real problem about embedded textures doesn't show up with fully procedural materials or materials with small images, but when you have lots of imported macros with big textures (2048 and up), saving the .ocs (which you do a lot during scene prototyping) becomes really slow. So, doing this optimization is a necessary evil toward offering a real Local DB functionality.
No need to argue - I completely agree :) It's just not done yet.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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matej
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;)

Little annoyance: the camera of the preview scene now jumps back in the default position each time you click on a texture / material node.
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abstrax
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matej wrote:;)

Little annoyance: the camera of the preview scene now jumps back in the default position each time you click on a texture / material node.
Hmm, that was actually by design. Not good?

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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ROUBAL
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Thanks a lot for this new version. I was waiting for the 2.45 Zip to test the 2.45, and instead I find that 2.46 ! Wow!

Currently, all my textures are in the same folder, and it is hard to seach them when I want to export a project on a USB key or a CD, for example.

Do you plan to add a packing feature (I know I already asked many time since the beginning for that feature !) allowing to create a directory with all files used by an ocs project ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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abstrax
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ROUBAL wrote:Thanks a lot for this new version. I was waiting for the 2.45 Zip to test the 2.45, and instead I find that 2.46 ! Wow!

Currently, all my textures are in the same folder, and it is hard to seach them when I want to export a project on a USB key or a CD, for example.

Do you plan to add a packing feature (I know I already asked many time since the beginning for that feature !) allowing to create a directory with all files used by an ocs project ?
Yes we plan to add a packing feature. It's not done yet and it may not necessarily work like you describe it, but will allow you to pack all stuff together and move it around.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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ROUBAL
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Thanks a lot !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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matej
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abstrax wrote: Hmm, that was actually by design. Not good?
It's quite distracting, because sometimes you look at the ball at a different angle, depending on current illumination, or you must rotate the camera to see some specific part of a texture (like text or other detail). And when you are working on the material, you need to have the camera fixed on some part of the ball, to better see the changes in realtime. So jumping back to default, each time you click on a new node is not good. :)

To speedup material prototyping I avoid large resolutions, so I zoom on the preview ball as much as possible to get the most out of the resolution. The default distance is quite far away, so you would need quite larger resolution to have the same ball preview quality.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Jaberwocky
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Hi guys

Got a bit of a problem.

I did something silly and set up a default setup in this version after renaming the all the default nodes.

2.46 / 2.45 will not now open up.They just crash.I have uninstalled/Reinstalled it - no go

Then unistalled and cleared out octane traces in the registry using Ccleaner and also searching and deleting manually all traces of octane.The rebooted and reinstalled Octane.Still no go.It will not boot.

Anyone know where the save as default config file is located so that i can delete it so that Octane returns to it;s default state.

Cheers for any help.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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abstrax
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Jaberwocky wrote:Hi guys

Got a bit of a problem.

I did something silly and set up a default setup in this version after renaming the all the default nodes.

2.46 / 2.45 will not now open up.They just crash.I have uninstalled/Reinstalled it - no go

Then unistalled and cleared out octane traces in the registry using Ccleaner and also searching and deleting manually all traces of octane.The rebooted and reinstalled Octane.Still no go.It will not boot.

Anyone know where the save as default config file is located so that i can delete it so that Octane returns to it;s default state.

Cheers for any help.
On Windows the default file is <user folder>\AppData\Roaming\Refractive Software\defaults.ocs

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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