true mixing of light ?
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I have no idea how to set a sophisticated scene with the light - I nenashel no single solution as quickly optimize complex light - the only solution is to scatter the light as it is at the ID and then do precomps and count 10-15 thousand samples - but then the crown of the render is faster and more convenient in the interior - what you say - because she has 1. the absence of changes in light 2. light mix I'm totally confused and don't understand how to properly configure complex light in octane render - 5 interior project I'm doing with post corona render because it turns out much faster
from your words I understand that octane is not able to quickly deal with a lot of light and the more groups of light the slower the rendering the more noise in the picture and the more you need passes ... + I can't separately control each light source because the light illumination of the individual scenes one of a source when you hide the group, he is incorrect in brightness
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Goldisart,
Interior lights balancing is independent by render engine or if a scene is real or virtual.
An example of balancing process would be the following:
Interior with 3 types of light:
primary lights> Ceiling lights
secondary lights> Spotlights
Fill lights> bank_light.
use a neutral material for the whole scene > e.g. diffuse 170
important > light position, intensity and color temperature.
edit one lights group at a time > 1 then 2 then 3.
turn on a one lights group at a time
Primary lights may be spotlights instead of ceiling lights, depending on the effect desired.
After setting up each individual lights group, turn on all and adjust them in detail.
Regards
Paride
Interior lights balancing is independent by render engine or if a scene is real or virtual.
An example of balancing process would be the following:
Interior with 3 types of light:
primary lights> Ceiling lights
secondary lights> Spotlights
Fill lights> bank_light.
use a neutral material for the whole scene > e.g. diffuse 170
important > light position, intensity and color temperature.
edit one lights group at a time > 1 then 2 then 3.
turn on a one lights group at a time
Primary lights may be spotlights instead of ceiling lights, depending on the effect desired.
After setting up each individual lights group, turn on all and adjust them in detail.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
thank you paride4331 !!! but it slowly 12000 samples will be === for example, the corona render would be faster to count than my two video cards 780 - I above wrote to you that the only way to count the interior
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with regard to sample rate
sample rate is pretty hard to tune .. especially when a lot of different light example here
sample rate optimization
sample rate no optimization = 1
////////////////////
try to set a scene and you will understand how incredibly difficult it is
.....
I'm trying to set one group of the light on the left, leans to the right group - I'm trying to set the brightness of the red light sources changes its value the light the light in the room ... it is this process that I do not understand because it defies logical explanation, at least for me
/////////////////////////////
with regard to sample rate
sample rate is pretty hard to tune .. especially when a lot of different light example here
sample rate optimization
sample rate no optimization = 1
////////////////////
try to set a scene and you will understand how incredibly difficult it is
.....
I'm trying to set one group of the light on the left, leans to the right group - I'm trying to set the brightness of the red light sources changes its value the light the light in the room ... it is this process that I do not understand because it defies logical explanation, at least for me
- Attachments
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- Light pass ooops_sampl rate 1.rar
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi goldisart,
a render Lynch style setup..
maybe the issue is getting comfortable with software that does not use color mapping to adjust the render.
Try to take a look at the scene, there is some small trick to speed up the render.
Many spotlights, 1200x 8 minutes 100% noise free, I think it's a great result with 10 min setup workflow.
Regards
Paride
a render Lynch style setup..
maybe the issue is getting comfortable with software that does not use color mapping to adjust the render.
Try to take a look at the scene, there is some small trick to speed up the render.
Many spotlights, 1200x 8 minutes 100% noise free, I think it's a great result with 10 min setup workflow.
Regards
Paride
- Attachments
-
- Light pass ooops_sampl rate 1.rar
- (37.01 KiB) Downloaded 155 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
HI Goldisart,
Increase "Light sample" not Max. sample.
said this, Octane is a GPUs render engine; to work needs GPUs.
Gtx780s were released in 2013, I do not think with an i7 Haswell you can go very fast today with a CPU render engine.
I would consider buying at least 2 gtx1070 to renew your workstation.
Regards
Paride
Increase "Light sample" not Max. sample.
said this, Octane is a GPUs render engine; to work needs GPUs.
Gtx780s were released in 2013, I do not think with an i7 Haswell you can go very fast today with a CPU render engine.
I would consider buying at least 2 gtx1070 to renew your workstation.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid