Hi,
2014 attached
Ragrds
Paride
How to make fog on 3DSMax?
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- paride4331
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- Joined: Fri Sep 18, 2015 7:19 am
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Thx paride but as i already said, tell us what u need we'll tell you how to dispense from it,
Seriously, such a heavy process fo a simple volumetric light ?
This is not productive ! i can do it faster and better with scanline ...
If i was doing 3D for fun ok but it's not my case.
Please just make work the software we buy.
Kwen
Seriously, such a heavy process fo a simple volumetric light ?
This is not productive ! i can do it faster and better with scanline ...
If i was doing 3D for fun ok but it's not my case.
Please just make work the software we buy.
Kwen
i know it might be off topic but can we have better quality VDBs rendering. it is just very very noisy even with hi samples. Can we have sample spinner for VDBs inside medium materials? maybe octane can send more samples towards VDB and less around it
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
Adaptive Sampling is perfect for that, it do exactly what you want.
Regards
Paride
Adaptive Sampling is perfect for that, it do exactly what you want.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
managed to do something like this with the above file - added faloff on the opacity channel on top of all of this.. that dispersion around the edges is the key - I tried getting the same result through the scatter node, but didn't appear to be achievable.. - it's slower with the alpha channel on
..basically it is a huge pain in the ass to do anything with volumetrics, it seems something is achievable through this cone/sss technique - only it will go through the geometry (maybe if the volume detects and automatically booleans the cone with any geometry it touches.. can be achieved - or - some workaround the octane team could do inside the 3dmax plugin).. like at least it can behave like a post effect, or create some fake volumetric light.. or bring us example scenes with usable setups to analize from..
- BTW check this one for volumetric photos just cause it's nice: https://vizkultura.hr/izgubljena-noc/
..basically it is a huge pain in the ass to do anything with volumetrics, it seems something is achievable through this cone/sss technique - only it will go through the geometry (maybe if the volume detects and automatically booleans the cone with any geometry it touches.. can be achieved - or - some workaround the octane team could do inside the 3dmax plugin).. like at least it can behave like a post effect, or create some fake volumetric light.. or bring us example scenes with usable setups to analize from..
- BTW check this one for volumetric photos just cause it's nice: https://vizkultura.hr/izgubljena-noc/
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am