OctaneRender® for 3ds max® v3.05 - 4.29 [OBSOLETE]

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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

the tester hands from another place to grow and the ears don't hear
...
while 100 times poke his nose will not understand
...
sorry nerves boiling ....
guys make the changes we believe in you !!!!!!!!!!!!
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Elvissuperstar007
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Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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voxelization Оо
month corrected)) I am writing to you again install version 2.26, see what should be the speed
stendelon 3.05 loads faster than the stage version 2.25 stendelona, this rate should be and integration in all other integrations normally
in the forum remains a little man. who still believe in the integration of octane in the max, you do all that-would all finally went to another renderer
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Elvissuperstar007
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dynamic viewport is very slow This is a real test?
nVIDIA 1080 . 580 gtx
376.33
WIN 7
Last edited by Elvissuperstar007 on Mon Jan 23, 2017 1:17 pm, edited 4 times in total.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
ramone163
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Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Goldisart wrote:to be honest I'm tired of this render everytime you have a problemmy problemmy problem

....................
https://youtu.be/SBHhcXZZwOg
Confirm. Have the same problem.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Goldisart wrote:this is not a stable version

https://youtu.be/gjVqEcyt0Ls\


camera disappear
.............
you need to change testers

:):):):):):):):):):

if this continues I will go with this render
2017-01-23_11-35-43.jpg
me this is more like not organizing this is Bazaar !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Also confirm that. Have the same problem.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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Elvissuperstar007
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Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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Don't works movable proxy for particles when particles deletes from scene.
Don't works animated bitmap "Syns Frame to Particle Age" with particles.
viewtopic.php?f=81&t=54113
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Elvissuperstar007
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Wind !!!!
tester! I have already worn out you throw scene
the scene with the wind here! HERE!
five months! Five months I'm waiting for this patch

https://cloud.mail.ru/public/LAyA/fTeZjDmaT VIDEO v3.05 - 4.29 [STABLE] NOT WORK

https://cloud.mail.ru/public/LDbT/BXMMuWojM VIDEO v2.26 .1 [STABLE] WORK

https://cloud.mail.ru/public/EMZc/xwqR72jZ3 scene 3ds max 2014
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

maybe i missed something. I thought otoy added separate shadow color for AO. Has this been added into 3ds max yet?
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Elvissuperstar007
Licensed Customer
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Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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coilbook wrote:maybe i missed something. I thought otoy added separate shadow color for AO. Has this been added into 3ds max yet?

not added)))))))) I'm talking about this feature constantly writing, but no one sees
developers amazing! all. something. I asked and not corrected, will wait another month ..... shock
You have already written many times do roadmap! we need to see that you are of bugs fixes added to the list!
sorry for bad english
Attachments
Скриншот 2017-01-23 20.30.13.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Goldisart wrote:+
I GET the ao CHANNEL in render element I don't need AO on the initial picture if render element have AO OFF if render element no AO - ON
Hi Goldisart,
you can control AO (Info Channel) in Kernel or in Render Elements.
In this way AO workflow is connected by OctaneViewport to Render.
Regards
Paride
Attachments
ao.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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