What is the status on MDL support?

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Leonides02
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TRRazor wrote:Besides: Converting one material from another one will always result in quality differences. It has been like that, and will be like that in the future.
Then there must be a better, more complete and correct catalog of materials in the LiveDB. Without that, Octane becomes completely devalued and I wasted $600 because I wasn't given enough information. Octane is undoubtedly faster, but I still leave most renders running overnight. I suspect many others do as well. So, in that case, what does it matter if it takes 4 hours or 6 hours to complete a scene? I'm asleep.

Your skin material is wonderful (thank you!). But if we didn't have that we'd really be up a certain creek without a paddle. Ever try using the LiveDB skin materials? They simply do not work as advertised.
DrHemulen wrote:But DOES it have 139 discreet materials, or is it 5-10 materials with different textures applied to them to make 139 "different " materials? This is a very fundamental question to ask when looking at this, and can make an impossible seeming task a lot more manageable. A key task when converting the materials is to identify the materials that are REALLY differnent, find a good base material and template that. Then you can apply the same templated material to all the surfaces.

For instance, a scene may have 10 different types of wood in it, but have all of them use the same basic wood shader. The same goes for glass, plastic, fabric and people. Genesis characters have like 15 materials, but you basically just need skin, eye and mucus membrane materials. I normally use exactly the same templated material for face, legs, torso and so on.
This is probably true, but I have no idea how to template materials using the Nodegraph editor. I see people mention it ("Just template it!"), but the documentation is sparse as far as I can tell. Do you know of a good tutorial for this? Also, I'd still need to drag every material from one window to another like a monkey.
DrHemulen" wrote:Iray really put a dent in the valuse of Octane. Instead of being an alternative to 3Dlight (which isn't unbiased or even in the same league as Octane) it's now a slightly better unbiased renderer for DAZ, which is a lot harder to use, especially for beginners. There's just no way around that.

What we need are some good basic materials, that are calibrated for DAZ. The LiveDB materials are often scaled wrong or weird in other ways (have fun getting the TonySculpor skin materials running well). For crazy good skin and hair you can just buy Redspec, but it would be nice with a small library of skin, wood and so on. I haven't had time to really play with Octane lately, but when I get started again, I'm going to start sharing my basic materials for this kind of stuff.
I completely agree. Thank you.
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TRRazor
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Your skin material is wonderful (thank you!). But if we didn't have that we'd really be up a certain creek without a paddle. Ever try using the LiveDB skin materials? They simply do not work as advertised.
You get what you pay for - remember, all the LiveDB materials are free. I don't see any advertising at all :)
Without that, Octane becomes completely devalued
I don't think why a program would be devalued just because a feature you want is missing...I'm puzzled o_O
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DrHemulen
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Leonides02 wrote:This is probably true, but I have no idea how to template materials using the Nodegraph editor. I see people mention it ("Just template it!"), but the documentation is sparse as far as I can tell
In the NGE, select an image and tick the "templating" box in the bottom right of the NGE window. Then select which map to use. That's it :)
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Leonides02
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Posts: 65
Joined: Mon Nov 28, 2016 7:11 am

TRRazor wrote:
Your skin material is wonderful (thank you!). But if we didn't have that we'd really be up a certain creek without a paddle. Ever try using the LiveDB skin materials? They simply do not work as advertised.
You get what you pay for - remember, all the LiveDB materials are free. I don't see any advertising at all :)
Without that, Octane becomes completely devalued
I don't think why a program would be devalued just because a feature you want is missing...I'm puzzled o_O
Really? Okay, for instance, I purchased the Rosemill Moor from DAZ for $17. When I render in iRay, I get this:

Image

(yes, I realize now the bed is floating)

When I render in Octane, I get.... whatever the heck this is supposed to be:

Image

Sure, the environmental lighting is nice and very intuitive to use and it rendered faster, but the materials simply do not work, and I'm out $17 unless I do a ton more work. Why do that if iRay does it beautifully without the hours of extra labor?

Am I really not making sense?
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face_off
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Location: Adelaide, Australia

When I render in Octane, I get.... whatever the heck this is supposed to be:
Can I ask that you communicate plugin issues in a more constructive manner pls? If there is a specific material that is not converting correctly (the back wall for example), report it to me as a bug, and send me a .duf file containing that IRay material, and I will take a look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Leonides02
Licensed Customer
Posts: 65
Joined: Mon Nov 28, 2016 7:11 am

face_off wrote:
When I render in Octane, I get.... whatever the heck this is supposed to be:
Can I ask that you communicate plugin issues in a more constructive manner pls? If there is a specific material that is not converting correctly (the back wall for example), report it to me as a bug, and send me a .duf file containing that IRay material, and I will take a look.

Paul
Hi Paul. I'm trying to be constructive, but I'm also frustrated. I apologize if that's coming across poorly. Posting on the board is my way of reporting the bug.

From my perspective, I paid $600 for a supposedly superior, faster render plugin. Instead, I got software that doesn't produce good results without a huge investment in time and attention. This totally negates the speed of the software.

For instance, the back wall not showing up is only the most serious and obvious problem. Many of the other materials don't convert correctly either. Instead, Octane populates the environment with diffuse materials. That makes everything look flat and boring. This is happening on most DAZ environments, or at least the ones I'm buying.

Honestly, what am I supposed to do?

P.S. I will send you the DUF file tonight when I'm back home. Thanks for looking into it. :D
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