Then there must be a better, more complete and correct catalog of materials in the LiveDB. Without that, Octane becomes completely devalued and I wasted $600 because I wasn't given enough information. Octane is undoubtedly faster, but I still leave most renders running overnight. I suspect many others do as well. So, in that case, what does it matter if it takes 4 hours or 6 hours to complete a scene? I'm asleep.TRRazor wrote:Besides: Converting one material from another one will always result in quality differences. It has been like that, and will be like that in the future.
Your skin material is wonderful (thank you!). But if we didn't have that we'd really be up a certain creek without a paddle. Ever try using the LiveDB skin materials? They simply do not work as advertised.
This is probably true, but I have no idea how to template materials using the Nodegraph editor. I see people mention it ("Just template it!"), but the documentation is sparse as far as I can tell. Do you know of a good tutorial for this? Also, I'd still need to drag every material from one window to another like a monkey.DrHemulen wrote:But DOES it have 139 discreet materials, or is it 5-10 materials with different textures applied to them to make 139 "different " materials? This is a very fundamental question to ask when looking at this, and can make an impossible seeming task a lot more manageable. A key task when converting the materials is to identify the materials that are REALLY differnent, find a good base material and template that. Then you can apply the same templated material to all the surfaces.
For instance, a scene may have 10 different types of wood in it, but have all of them use the same basic wood shader. The same goes for glass, plastic, fabric and people. Genesis characters have like 15 materials, but you basically just need skin, eye and mucus membrane materials. I normally use exactly the same templated material for face, legs, torso and so on.
I completely agree. Thank you.DrHemulen" wrote:Iray really put a dent in the valuse of Octane. Instead of being an alternative to 3Dlight (which isn't unbiased or even in the same league as Octane) it's now a slightly better unbiased renderer for DAZ, which is a lot harder to use, especially for beginners. There's just no way around that.
What we need are some good basic materials, that are calibrated for DAZ. The LiveDB materials are often scaled wrong or weird in other ways (have fun getting the TonySculpor skin materials running well). For crazy good skin and hair you can just buy Redspec, but it would be nice with a small library of skin, wood and so on. I haven't had time to really play with Octane lately, but when I get started again, I'm going to start sharing my basic materials for this kind of stuff.