Octane Scatter object can read position from vertices of a polygon object or read from a *.csv file in matrix form. It's a 4x3 matrix with PSR data
or
Use standard particle object with object tag's particle rendering option.
Alembic Particle Geo and Octane.
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes via Emitter but don't know how can you import these.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I think what he was saying is to just use the File Open or File Merge to import the .abc as geometry (Points As Polygon Object), then use the points of that geometry as the target for Octane Scatter.salmon wrote: im trying to replicate this but im missing something.. Can somebody help me with this?
"So I just made an Octane scatter object and pointed it on the alembic import. "
This means you made an alembic file from Pointcloud file using houidini?
"You'll have to import the alembic in geometry mode (not TP mode)"
Do you mean using Alembic Generator Object in c4d?
it'll be great if you can help me,
im using c4dr21
That will give you a static object, though. For animation, take a look at this handy python script for importing a full sequence.
https://johnsie.de/free-python-tag-houd ... cinema-4d/
Animation Technical Director - Washington DC
Thank you very much Frank,
that's a big help to me!!
so now i've to convert the point cloud file into abc format. (with colour)
i attached a lidar example if somebody knows how to do it:
https://getbim-my.sharepoint.com/:f:/g/ ... w?e=gBu0fF
In the meantime i'll ask in houdini forum how to do it..
Any advices will be welcome!!
that's a big help to me!!

so now i've to convert the point cloud file into abc format. (with colour)
i attached a lidar example if somebody knows how to do it:
https://getbim-my.sharepoint.com/:f:/g/ ... w?e=gBu0fF
In the meantime i'll ask in houdini forum how to do it..

Any advices will be welcome!!