yup, done, still foggy (after 9k samples image above) - i guess i could try with less density.face_off wrote:Pls see the link in my signature. In particular, try reducing GI Clamp to 10 and Path Termination Power (so 0.1 or 0.2).
in anycase the render times are too long on my system, i guess i'll have to wait for some computing power to fall in my machine

thx for the tips !