Giving up on octane

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

AndyM1969
Licensed Customer
Posts: 201
Joined: Thu Jun 02, 2016 8:26 pm

Juanjo, can you post that scene file, minus the trees?
AndyM1969
Licensed Customer
Posts: 201
Joined: Thu Jun 02, 2016 8:26 pm

Juanjo, It's no use. I've used your settings and the entire scene just looks washed out, the mist or fog comes right up to the camera with gradual increase the further away you get.

I want my objects close to the camera to have nice sharp details just like the image I posted, instead I'm getting a totally washed out mess.
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This is the scene without the trees, but you can instance anything over the ground plane.

-Juanjo
Attachments
ground.rar
(6.26 KiB) Downloaded 212 times
AndyM1969
Licensed Customer
Posts: 201
Joined: Thu Jun 02, 2016 8:26 pm

Nope, sill not getting anything like the image I showed.

There is just no detail anywhere in rendered image, basically it's just a load of black outlines. i thought this was supposed to be a physically accurate render engine???
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ryanroye
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Joined: Mon Jul 14, 2014 10:07 pm

You need to check your octane version and your GPU drivers then.
AndyM1969
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Joined: Thu Jun 02, 2016 8:26 pm

Latest version of plugin, latest GPU drivers.
Builtdown
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Send a picture of your result.
AndyM1969
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Okay, so as you can see the image is essentially just silhouettes
Attachments
example.jpg
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ryanroye
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AndyM1969 wrote:Okay, so as you can see the image is essentially just silhouettes
As they should be. Your light doesn't magically produce rim-lighting, nor does it scatter light in any different way without specific surface properties applied.
AndyM1969
Licensed Customer
Posts: 201
Joined: Thu Jun 02, 2016 8:26 pm

So, what's the point?

Simple question I asked, can octane produce this?
Attachments
Forest-At-Night-10.jpg
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