Please keep this topic clear.
*I would like to see the addition of integer values in the image nodes, that controls input sequence for images (So you can control which image Octane loads from a framestack through plug-ins (image sequences)).
*Also distance from camera nodes. That would be excellent as a mixer node for example, so you can mix a "far off" material with a close-up material.
*AO node that isnt tied to the direct light AO input value, with procedural alpha overlay. Also for mixing materials (create dirt etc).
*Shadow Receive on/off node.
*Shadow cast on/off node.
*Stack nodes with different bledning modes like add/screen/multiply/subtract etc. (Stack materials upon eachother vs material mixing node)
*Gradient node with spline/linear smoothing that accepts camera incidence/black body emission incidence/Distance to camera/distance to mesh/surface thickness
*Matte node. Alpha black/white (custom alpha creation based on materials, instead of only atmosphere)
*Double sided/single sided normals node
Thank you!
