It was always like this,abeoctane wrote:I am having a problem, because when you activate the movable proxy or resapeable proxy attribute for an object, the camera mapped texture does not work anymore, it only works when the object is in global
camera mapped "feature" only works correctly with Global geometry type, making this functionality useless for advanced work.
When used with movable or reshapable proxy, it seems the camera mapped texture is projected in "local space" while it should use the "global space" coordinate...
Ironically the problem is reversed with projection nodes coordinate space,
textures are always projected in "global space" despite "local space" is selected.
For some reason Jimstar has never finished to implement this part, the same thing happened with 3DSmax plugin (exact same bugs).