Thanks so much.
Render layer shadow artifacts
Moderators: ChrisHekman, aoktar
Yes! Working 
Thanks so much.
Thanks so much.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Hi Yambo,
I have discussed with abstrax about this issue and I have to say that I was wrong.
The black dots are a consequence of a fix added in SDK v3.03.4 to solve this issue described here:
viewtopic.php?f=30&t=55903
Look at this example: with previous versions there is no artifacts but when composed, you have a white halo. with v3.03.4 you have some artifacts on borders, but the final composed result is correct.
ciao beppe
I have discussed with abstrax about this issue and I have to say that I was wrong.
The black dots are a consequence of a fix added in SDK v3.03.4 to solve this issue described here:
viewtopic.php?f=30&t=55903
Look at this example: with previous versions there is no artifacts but when composed, you have a white halo. with v3.03.4 you have some artifacts on borders, but the final composed result is correct.
ciao beppe
Hi guys 
Sorry to dig out this post but I'm using the last 3.04.5-R2 Octane version (windows) and I still get those black artifacts dots in my shadow render! If I use the very same scene as Yambo posted I get this:
In my own project:
Could it be my mistake (render settings) or is it a known issue?
Cheers!
Florian
Sorry to dig out this post but I'm using the last 3.04.5-R2 Octane version (windows) and I still get those black artifacts dots in my shadow render! If I use the very same scene as Yambo posted I get this:
In my own project:
Could it be my mistake (render settings) or is it a known issue?
Cheers!
Florian
Hi Oather,
as said in the previous message, the beaty pass covers the shadow pass, so the bleck dots will not be visible.
ciao beppe
as said in the previous message, the beaty pass covers the shadow pass, so the bleck dots will not be visible.
ciao beppe
Hi Beppe!
Oh yeah, sorry I forgot to mention something
I'm working on a neon flickering animation, so my scene is really easy: a background with a basic diffuse material and the neon with a glossy material. I did a multi-pass rendering to play with the reflection strength later in after effects. For no specific reason, I was animating the opacity of my neon and at some point I realized that those black dot were visible! But a alpha mask on the shadow pass will do the trick
Cheers!
Oh yeah, sorry I forgot to mention something
I'm working on a neon flickering animation, so my scene is really easy: a background with a basic diffuse material and the neon with a glossy material. I did a multi-pass rendering to play with the reflection strength later in after effects. For no specific reason, I was animating the opacity of my neon and at some point I realized that those black dot were visible! But a alpha mask on the shadow pass will do the trick
Cheers!
But what when you dealing with glasses :/?bepeg4d wrote:Hi Oather,
as said in the previous message, the beaty pass covers the shadow pass, so the bleck dots will not be visible.
ciao beppe
Kind of stuck right now, bummer.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
This should be the same case, it's likely that the transparency of the resulting render is near to zero on the glass edges where you see the black artifacts, so you should not see them in the final composited image.
I would need to confirm that, but I'd need the actual result with transparency for testing.
I would need to confirm that, but I'd need the actual result with transparency for testing.


