thank you!azen wrote:The new developer is currently putting in work testing out a one-factor conversion solution built directly into the plugin. This was initially dismissed as being impossible to get working, but the new 3ds Max developer has made some headway into getting something working. We will see how that goes. Worse comes to worse, we could at least make the current two factor approach working internally perhaps - there are major advantages to working inside the plugin itself, as opposed to the external approach that has been the norm up to this point.coilbook wrote:we've been using for animations v3 and we love it. Now we can do smoke, fire and fog. It is stable, not like 1.9 but it is getting there. We use it for animations only, I would say 85%DartFrog wrote:Is Octane 3.x worth using now? I've been using 2.23-1.9 for what seems like a year. 2.24+ was weird so our team didn't use it much. Is 3.x stable and functional enough to bring into a workplace? What new killer features are there compared to 2.23?
Problem is you must redo all the texture
By the way, i still have octane 2 1.9 files that if opened with 3ds max octane 3 crashes 3ds max I will send over shortly. So instead of opening scene in grey some old materials crash max