@Solomon
I'm redoing the main render class right now, so IPR and one frame rendering will be influenced by that.
The idea going all node based is, that you have shelf buttons to edit the node graph (in maya),
and have it all transparent and not behind closed doors.
I tried to have the octane shelf deleted when the plugin closes and then maya asks you if you want to Delete the Octane Shelf,
did not find a way to do this quietly, so removed it again, as long as this message box pops up.
It was just irritating to me, that the shelf is there, even when the plugin is not loaded.
@gah5118
The settings the standalone window shows are normally overwritten each update, as stated in the docs:
Debug window doc
That the refresh IPR does not overwrite them is probably fixed, when I'm finished with the central render class redo.
It really should update the standalone graph.
(the synch in both directions is optional, but not priority)
So for the docs, the v3 part tells pretty much what is needed to start rendering (If there is no bugs appearing).
Load plugin / create basic nodegraph / open render view / render IPR
I know this is just for testing and batch rendering and so does not work, so if rendering does not work with that, its a bug and
not you missing something.
For more details on a specific node one can look it up in the standalone manual, since most nodes are the same.
Nodes special to maya are described in the v3 docs as well.
In general its a good idea to know the standalone nodes, since the plugin aims to mirror them in maya.
Any suggestion for a good (maybe free) video recording tool? VLC kicked my ass, when I was trying to record a screen stream. XD