Render failed with proxies

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
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yes thanulee, I had the same problem (don't remember if it was 3.xx or 2.25) : I made a stupid very high poly count tree.... and the render failed. But I can't really say it is an octane bug.... too much polys :-)
If you can't reduce poly count, try to cut your mesh in two objects and make two proxies.
( tree exemple : high poly count trunc and branches, one proxy, high poly count leaves one proxie, then parent the leaves proxy to trunc proxy...)
If you want to reduce loading in memory time, set your proxies to "original" before rendering
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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