Btw, I'm checking some parts in livedb + node editor. Let's see what i can improve in short time. I could fixed double material creations in mixed materials from livedb. Now i'm on double transform/projection.
EDIT: I have some new build about these requests which is needed tested quick. Anybody?
LocalDB saved materials and C4D noise issue.
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I can test some things but not probably not till tomorrow sometime....I guess thats not quick :-/aoktar wrote:Btw, I'm checking some parts in livedb + node editor. Let's see what i can improve in short time. I could fixed double material creations in mixed materials from livedb. Now i'm on double transform/projection.
EDIT: I have some new build about these requests which is needed tested quick. Anybody?
There is no changes for C4D shaders and will not be but hopefully i fixed double texture/material creations also lot of small improvements here
- Changes
- Fix: Livedb, drop to LiveDB functionality for overwrite materials.
- Fix: Double octane node creation for shared material/textures. It's for export/import materials from/to livedb.
- New section(Common) in Octane material to give more space in GUI. Node editor button in material.
- Fix: Small revisions on mix material updates.
https://render.otoy.com/customerdownloa ... -test1.rar
- Changes
- Fix: Livedb, drop to LiveDB functionality for overwrite materials.
- Fix: Double octane node creation for shared material/textures. It's for export/import materials from/to livedb.
- New section(Common) in Octane material to give more space in GUI. Node editor button in material.
- Fix: Small revisions on mix material updates.
https://render.otoy.com/customerdownloa ... -test1.rar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I will try it and update! Thanks a lot.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Will test that too thanks 

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pxlntwrk.net
pxlntwrk.net
Really appreciated. There is new test build. I have fixed "User data" tabs in texture/materials too.pxlntwrk wrote:Will test that too thanks
https://render.otoy.com/customerdownloa ... -test2.rar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I just had few hours today but seems like the issue with the multiple transform / image textures / projection nodes is fixed!!
This was super annoying, i will verify it tomorrow. Thanks so much.
This was super annoying, i will verify it tomorrow. Thanks so much.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Any more feedbacks? I'm thinking to make release based this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
nothing to déclaré here.. with my basic usage
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pxlntwrk.net
pxlntwrk.net
Sorry for not giving a detailed feedback yet but i can tell you this:
- I'm working with this version on production scenes for the last 3-4 days and it's pretty stable
- got some bug reports crushes when switching between open scenes
- those scenes are with volume for object active and it's working fine and even the noise is animated
- the localDB behaves much better from my tests! no more duplicate nodes from whet i've seen, but need to test it more
Thank you
- I'm working with this version on production scenes for the last 3-4 days and it's pretty stable
- got some bug reports crushes when switching between open scenes
- those scenes are with volume for object active and it's working fine and even the noise is animated
- the localDB behaves much better from my tests! no more duplicate nodes from whet i've seen, but need to test it more
Thank you
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me