I will give that a go, cheers.Goldisart wrote:I rebooted Windows and the problem disappeared - all OK !!!!
OctaneRender® for 3ds max® v2.25 - 2.17 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- Gestaltdesign
- Posts: 60
- Joined: Sat May 23, 2015 7:14 am
again problem - I can *. max scene for Jim ... for analysis ... tomorrow I will be in the office and prepare his archive ...Gestaltdesign wrote:I will give that a go, cheers.Goldisart wrote:I rebooted Windows and the problem disappeared - all OK !!!!
last 3D max crash when I translated 6000х6000 picture from octane viewport render in 3Dmax viewport
So, if I understood correctly - a crash only happens sometimes only when you transfer the image from Octane render-viewport to 3ds Max viewport? If yes - it may be something related to the workaround I was forced make to overcome the 3ds Max bug where it screws up the alpha channel sometimes. I will check it on Monday and make a quick-fix release after I find the reason. The scene where it is reproduceable is welcomed - 'cause I never had such a crashes when I tested this workaround before this release... So may be scene-related somehow...
Goldisart
Image-tearing when you e.g. rotate the view is expected in current version - this is a sacrifice to improve the interactive rendering responsiveness and render speed in this mode (among other improvements in this regard in this version). I could eliminate image-tearing but it will decrease a responsiveness and render speed slightly.
The thing is: if you want to always get a whole image in every frame during each on-the-fly scene change - it needs to be done synchronously, blocking the GPU rendering threads for a while every time a whole image is copied into the Octane viewport (that is - many times per second). In this case the GPU rendering will be interrupted several times a second, the rendering will be stopped for a time the image is copied, and you will see a repeating decreases of a GPU usage on a GPU usage graph (saw-like graph)...
So, just decide what is more important for you. If this image-tearing really drives your nuts - I can eliminate it in next release but it will cost some Octane viewport responsiveness and render speed decrease in Octane viewport mode...
Goldisart
Image-tearing when you e.g. rotate the view is expected in current version - this is a sacrifice to improve the interactive rendering responsiveness and render speed in this mode (among other improvements in this regard in this version). I could eliminate image-tearing but it will decrease a responsiveness and render speed slightly.
The thing is: if you want to always get a whole image in every frame during each on-the-fly scene change - it needs to be done synchronously, blocking the GPU rendering threads for a while every time a whole image is copied into the Octane viewport (that is - many times per second). In this case the GPU rendering will be interrupted several times a second, the rendering will be stopped for a time the image is copied, and you will see a repeating decreases of a GPU usage on a GPU usage graph (saw-like graph)...
So, just decide what is more important for you. If this image-tearing really drives your nuts - I can eliminate it in next release but it will cost some Octane viewport responsiveness and render speed decrease in Octane viewport mode...
- Gestaltdesign
- Posts: 60
- Joined: Sat May 23, 2015 7:14 am
Hi Jimstar,
In my case yes, the crash only occurred when transferring from Octane render viewport to 3ds Max viewport (2016), it happened with all scenes I tried and was resolved by reverting back to 2.16.
I will attempt tomorrow to pack a scene and send it to you.
Cheers.
In my case yes, the crash only occurred when transferring from Octane render viewport to 3ds Max viewport (2016), it happened with all scenes I tried and was resolved by reverting back to 2.16.
I will attempt tomorrow to pack a scene and send it to you.
Cheers.
I really like version 17 --- just need to fix in 3D Max crash/// need to change anything, Jim... you're always the right thing to do!!!!
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16 version no crash with only 17 version started crashing when working obviously because of this ?
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16 version is very slow for large sizes . . . 17 version is just a fairy tale ... I worked freely with pictures 6000х6000 pixels ... beauty !!! ...
.....
16 version no crash with only 17 version started crashing when working obviously because of this ?
....
16 version is very slow for large sizes . . . 17 version is just a fairy tale ... I worked freely with pictures 6000х6000 pixels ... beauty !!! ...
- Gestaltdesign
- Posts: 60
- Joined: Sat May 23, 2015 7:14 am
Hi Jimstar,
I setup a teapot scene with hdri lighting (included) that is also creating the same 2.17 Octane buffer to Max buffer crash. Link is attached:-
https://www.dropbox.com/s/3svq3dxu1f0mv ... e.zip?dl=0
Cheers
I setup a teapot scene with hdri lighting (included) that is also creating the same 2.17 Octane buffer to Max buffer crash. Link is attached:-
https://www.dropbox.com/s/3svq3dxu1f0mv ... e.zip?dl=0
Cheers