OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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FrankPooleFloating wrote:Boris, like that OpenSubDiv that is in LWOctane Object Properties Options.. you can uncheck it in Object Properties and it disables OpenSubDiv.. and, presumably, everything else in LWOctane Object Properties Options... Same applies to LWOctane Volumetrics Options I guess.
Yes, you are right, this is the new feature.

-Juanjo
mstewart152
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i am still having issues getting a distant fog / haze look using the daylight medium system. Has anyone else gotten this to look good?

example - clouds in sky
mstewart152
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Ive also noticed volumetrics don't seem to contribute to the z-depth channel?
vipvip
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thansk for this, Juan
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FrankPooleFloating
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So far, 3.00.6 is very stable. Bravo Juanjo! ;)
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
jang2235
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Is Big Polygons issue is resolved in the next version?
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juanjgon
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jang2235 wrote:Is Big Polygons issue is resolved in the next version?
I don't think so, if it is a problem of the Octane core. Perhaps you should try to don't work with these large polygons (cut them in few smaller polygons can be enough).

Anyway, can you send me a sample scene with the problem, to know how "big" are the polygons and try to reproduce the problem here?

-Juanjo
jang2235
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juanjgon wrote:
jang2235 wrote:Is Big Polygons issue is resolved in the next version?
I don't think so, if it is a problem of the Octane core. Perhaps you should try to don't work with these large polygons (cut them in few smaller polygons can be enough).

Anyway, can you send me a sample scene with the problem, to know how "big" are the polygons and try to reproduce the problem here?

-Juanjo
Simply Test Scene

39M Poly Scene

Titan X Test

Vram 6GB Over Error

https://www.dropbox.com/s/v0634ou3fnarv ... y.zip?dl=0
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juanjgon
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Ahhh, so the problem are not "big" polygon. You have problems with "big number" of polygons in the scene. I think that this is a know issue, I have other reports about problem beyond the 40 MPolygons.

Could someone with a TitanX please test this file to see if you get the same error? Here in my laptop I have only 4GB this weekend.

Thanks,
-Juanjo
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BorisGoreta
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The scene is working properly on all GPUs, TITAN, TITAN Black, TITAN X, GTX 780 and GTX 980 Ti, locally and over network. Memory usage is 4539 MB. 30720000 triangles.
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