OctaneRender™ Standalone 3.00 alpha 5

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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Playing around with a big scene and using out of core memory, seems to work fine right now.
To be able to unlock panes are really great especially when using multiple monitors, I just find annoying to have to right click and select menu item to maximize/minimize a panel, a one click button or at least double clicking would be nice ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

abstrax wrote:Which driver version did you install? Which operating system are you using? And when exactly does it crash?
It crashes at the start. Win 7 Pro 64bit, nvidia 361.91.
Attachments
crash.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

This is so minor I'm almost embarrassed to bring it up. But will the viewport lock icon be changed back so that the padlock image shows as locked? Right now the padlock image remains open and the only visual cue that the viewport is in lockdown mode is that the icon is highlighted.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

I am not sure but I have some issues with octane live activation. 3.04 starts up much longer (even 10 seconds, sometimes 4s); 3.05 does not start at all. I also noticed that I cannot enter otoy website with my standard DNS settings (I have to change DNS to googles 8.8.8.8, 8.8.4.4 or others). Have you changed any settings for Octane live activation lately?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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pegot wrote:This is so minor I'm almost embarrassed to bring it up. But will the viewport lock icon be changed back so that the padlock image shows as locked? Right now the padlock image remains open and the only visual cue that the viewport is in lockdown mode is that the icon is highlighted.
Should be easy to fix in the next release.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Thank you for the new release, I was waiting for the detachable windows! 8-)
Next, the manipulator gizmo, right? RIGHT? :evil:
Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

thanks for new release.

How about FBX import?
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Rikk The Gaijin wrote:Thank you for the new release, I was waiting for the detachable windows! 8-)
Next, the manipulator gizmo, right? RIGHT? :evil:

:) +1

BTW I wish I could run 3.05 (working on fixing it)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Badger
Licensed Customer
Posts: 18
Joined: Wed Jun 02, 2010 12:26 pm
Location: Bucharest, Romania

Are you planning on inserting vertex maps support?
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abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Badger wrote:Are you planning on inserting vertex maps support?
That is planned for after OSL has been implemented.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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