Just for fun.
fire.vdb
Smoke & fire workflow?
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Yeah, I agree.aoktar wrote:I suppose these vdb files are not very well generated to give your target effect. In last vdb file, smoke and fire channels are not seperated very well. Smoke densities covers the fire densities. So this causes to a decrease on emission effect.

The strange look is because I scaled the temperature grid a little bit larger and translated it down a bit. It's looking better but I think a better built grid would work even better still.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Some more tests:
I split the grids out of the explosion.vdb file and did this test with it:
It's looking much more like I want but I'm still not too happy with the fire. Which brings up a question, is the emission attenuated by the density or the temperature? So I went back to the original file and brought in two copies so I have the density grid for the fire. Here is the result:
This one is softer because I changed the volume step to 8, the previous image is set to 2. I wanted it to render faster as the first one took over an hour to get to 6000 s/px, the second took 27 min. The look I'm aiming for is almost there and it's looking better and better. It almost look like a oil fire in this image here:
http://web1.cnre.vt.edu/lsg/3104/Main%2 ... /fire2.jpg
Jason
I split the grids out of the explosion.vdb file and did this test with it:
It's looking much more like I want but I'm still not too happy with the fire. Which brings up a question, is the emission attenuated by the density or the temperature? So I went back to the original file and brought in two copies so I have the density grid for the fire. Here is the result:
This one is softer because I changed the volume step to 8, the previous image is set to 2. I wanted it to render faster as the first one took over an hour to get to 6000 s/px, the second took 27 min. The look I'm aiming for is almost there and it's looking better and better. It almost look like a oil fire in this image here:
http://web1.cnre.vt.edu/lsg/3104/Main%2 ... /fire2.jpg
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Just to give an update, the temperature grid was not actually driving the temperature of the black body emitter, it was erroneously being used as the emitted radiance scaled by the emission texture. The next alpha will have this fixed and you should find it much easier to get the result you are looking for.
I have fixed the issue and the result is attached here.
Please be aware that this result was obtained by hard coding the scaling of the temperature (I had to scale the temperature up by a factor of around 40). I will be temporarily adding some scaling parameters in the volume import preferences so that it is possible to reproduce this effect.
I will be posting a tutorial outlining some workflows, with possibly a screencast to explain it more thoroughly.
As you can imagine, the volumetric rendering is really quite complicated, but we will nail the workflow for you.
Please be aware that this result was obtained by hard coding the scaling of the temperature (I had to scale the temperature up by a factor of around 40). I will be temporarily adding some scaling parameters in the volume import preferences so that it is possible to reproduce this effect.
I will be posting a tutorial outlining some workflows, with possibly a screencast to explain it more thoroughly.
As you can imagine, the volumetric rendering is really quite complicated, but we will nail the workflow for you.