OctaneRender™ Standalone 3.00 alpha 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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philliplakis
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Looks good so far

No OpenCL though?
Win10 - 6700k - 32gb Ram - GTX Titan X (Pascal) + GTX 1080
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Seekerfinder
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Goldorak wrote:
Seekerfinder wrote:Thanks guys! Looks awesome.

However I see no comment about speed. Are we going to take another render speed hit on this release? Are the kernels faster? What's happening?

Seeker
It's faster in every scene I have tested it on :)
Thanks Goldorak. Great to hear! Speed improvements are usually touted. It used to be a big deal with every new Octane release. Would be keen to do some testing and hear about comparisons from the community since it's a non-subject by the dev team for this release.

Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Zay
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It eats about 18% more memory when trying to match 2.42.2 speed. Lowering Parallel Samples to 1 to get same amount of RAM usage as in 2.24.2 slows down render time from 24 minutes to 50 minutes in my test scene :cry:
But the windows response time is fast, now that the GPU isn't working that hard anymore :lol: Is render priority obsolete? Doesn't seem to have an effect now.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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Seekerfinder
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RobSteady wrote:
abstrax wrote:... but eventually brought some speed gains in most scenes for path tracing (especially with coherent ration set to 0) and PMC. Direct lighting with a coherent ratio of 0 roughly has the same performance, while direct lighting with a coherent ratio of >0 is often a bit slower than in 2.24.
Ah! Missed that ( :oops:) thanks Rob.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Goldorak
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philliplakis wrote:Looks good so far

No OpenCL though?
OSL first, and that is coming in the beta phase.
MagnusL3D
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Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?
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Goldorak
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MagnusL3D wrote:Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?
Alpha 2 scheduled for next week.
Rikk The Gaijin
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Congratulation for the first release! 8-)
milanm
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Just like any previous version it's 4-8 times slower on OSX.
Slower rendering of character animation, cloth sims, point cached animation.. etc. defeats the benefits of GPU rendering on OSX.



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Milan
Colorist / VFX artist / Motion Designer
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abstrax
OctaneRender Team
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Elvissuperstar007 wrote:error
What did you do to make it crash?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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