Looks good so far
No OpenCL though?
OctaneRender™ Standalone 3.00 alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- philliplakis
- Posts: 79
- Joined: Wed Nov 19, 2014 2:27 am
- Location: Sydney, Australia
Win10 - 6700k - 32gb Ram - GTX Titan X (Pascal) + GTX 1080
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Thanks Goldorak. Great to hear! Speed improvements are usually touted. It used to be a big deal with every new Octane release. Would be keen to do some testing and hear about comparisons from the community since it's a non-subject by the dev team for this release.Goldorak wrote:It's faster in every scene I have tested it onSeekerfinder wrote:Thanks guys! Looks awesome.
However I see no comment about speed. Are we going to take another render speed hit on this release? Are the kernels faster? What's happening?
Seeker
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
It eats about 18% more memory when trying to match 2.42.2 speed. Lowering Parallel Samples to 1 to get same amount of RAM usage as in 2.24.2 slows down render time from 24 minutes to 50 minutes in my test scene
But the windows response time is fast, now that the GPU isn't working that hard anymore
Is render priority obsolete? Doesn't seem to have an effect now.

But the windows response time is fast, now that the GPU isn't working that hard anymore

Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Ah! Missed that (RobSteady wrote:abstrax wrote:... but eventually brought some speed gains in most scenes for path tracing (especially with coherent ration set to 0) and PMC. Direct lighting with a coherent ratio of 0 roughly has the same performance, while direct lighting with a coherent ratio of >0 is often a bit slower than in 2.24.

Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
OSL first, and that is coming in the beta phase.philliplakis wrote:Looks good so far
No OpenCL though?
Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?
Alpha 2 scheduled for next week.MagnusL3D wrote:Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Congratulation for the first release! 

Just like any previous version it's 4-8 times slower on OSX.
Slower rendering of character animation, cloth sims, point cached animation.. etc. defeats the benefits of GPU rendering on OSX.
Regards
Milan
Slower rendering of character animation, cloth sims, point cached animation.. etc. defeats the benefits of GPU rendering on OSX.
Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780