Its amazing !!
3rdeye
Cars are for rainy days - New Year's Competition 2011
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
please ...how You did the drops on the car ??
is it geometry?? or is it bump map or other thing??

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
First, thanks to all
Now on the drops, I know they are a little oversized, but on the first test that were smaller the look was to subtle, It might not be quite "real" but I liked it better when I scaled it. On how they were done, well it's a bump texture, first I thought of doing it by "hand" on photoshop, but then I found this neat tutorial, http://www.3d-palace.com/xenomorphic/ed ... ipples.htm at the bottom he added the zip file which contains a max scene, with that setup you can just render at any size to create the bump map I used, just in case I've added it (btw It might look good in an alien I've seen somewhere
) I was planning on writting a small tutorial explaining how I did the whole scene, but I've been out this past 2 days. I was pushing to have it done for tomorrow, but It'll have to wait till friday, and I'll add the ocs+obj+texture files to play with
Now on the drops, I know they are a little oversized, but on the first test that were smaller the look was to subtle, It might not be quite "real" but I liked it better when I scaled it. On how they were done, well it's a bump texture, first I thought of doing it by "hand" on photoshop, but then I found this neat tutorial, http://www.3d-palace.com/xenomorphic/ed ... ipples.htm at the bottom he added the zip file which contains a max scene, with that setup you can just render at any size to create the bump map I used, just in case I've added it (btw It might look good in an alien I've seen somewhere

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
To be more precise, this is the car "paint" material setup
This is the hand painted mask I used to control the mix material for the standard black paint, and the "wet" one And this is the bump one mixing the water drop with the mask and used it as the bump channel in the wet one Hope it helps meanwhile.
Cheers
I did a box unwrap on the car.This is the hand painted mask I used to control the mix material for the standard black paint, and the "wet" one And this is the bump one mixing the water drop with the mask and used it as the bump channel in the wet one Hope it helps meanwhile.
Cheers
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
I'm curious about the streaky, motion blurred look of the rain drops, how was the material for them?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
well, hand painted again, 2 seconds work actually, a little bit more of thought thou
this is the material and this the single texture that controls all the mix materials

this is the material and this the single texture that controls all the mix materials
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB