
v3 dev update
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Yay! Reworking the code base is a necessary evil, but real good things can come from it.
Are the new APIs going to be done after the Alpha?

Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Great DEV update Marcus, thank you very much for your time spent to write all this and keep us in the loop
.

--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
great news
Hopefully
Environment medium will have no impact on rendering and wont create noise it will be similar to 3ds max fog at least fast and noise free
and I hope cloud rendering will be like local network. just click network tab and add as many cloud GPUs as you are willing to pay
Hopefully
Environment medium will have no impact on rendering and wont create noise it will be similar to 3ds max fog at least fast and noise free
and I hope cloud rendering will be like local network. just click network tab and add as many cloud GPUs as you are willing to pay
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
This was the best update of any software I've seen in a long time in this sense: it was all and only text.
Thank you.
Pretty pictures don't always translate to my machine; text I can make do so.
Perhaps too philosophical and cynical for this early in the eve but I tire of the beautiful videos and pics without words to lead me down the path.
Old guy: I like text.
Thank you for all your efforts. Looking forward to upgrading.
Robert
Thank you.
Pretty pictures don't always translate to my machine; text I can make do so.
Perhaps too philosophical and cynical for this early in the eve but I tire of the beautiful videos and pics without words to lead me down the path.
Old guy: I like text.
Thank you for all your efforts. Looking forward to upgrading.
Robert
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
- chupinsky27
- Posts: 32
- Joined: Wed Apr 02, 2014 3:17 pm
Thanks for the update! I feel transparency and strong online community breeds great excitement and loyalty. More transparency, the better.
That being said, I see that at the bottom of your "to do list" is OpenCL implementation. From my observation, the #1 hindrance of the adaptation of Octane into more studios is the lack of compatibility of running on off-the-shelf Mac systems. I work for a major sports broadcasting network and I can assure you that Octane is a buzzword throughout the studio. Designers LOVE Octane, I LOVE Octane... Engineers, not so much. I have personally fought for a serious consideration of implementing a GPU rendering solution into our pipeline. It all boils down to it just wont work on our $10K+ Mac Pro boxes and would need custom "solutions" that are potentially unstable and complicate our server rooms.
In my opinion, focus should be heavily put into OpenCL integration. Volumetrics, OSL, deep pixel, lightfields... those are all great features, to some. Octane, with the ability to run on any box with a modern day GPU, will change the industry.
I'm sure it's VERY complicated to port a CUDA based renderer to OpenCL, yet the fact this was a highlighting feature of v3, your development team must feel confident in their ability to make this happen. Please make it happen sooner than later.
Just my two cents.
Yet, all your efforts and hard work has not gone unnoticed, I am beyond excited for v3.0!
-Craig
That being said, I see that at the bottom of your "to do list" is OpenCL implementation. From my observation, the #1 hindrance of the adaptation of Octane into more studios is the lack of compatibility of running on off-the-shelf Mac systems. I work for a major sports broadcasting network and I can assure you that Octane is a buzzword throughout the studio. Designers LOVE Octane, I LOVE Octane... Engineers, not so much. I have personally fought for a serious consideration of implementing a GPU rendering solution into our pipeline. It all boils down to it just wont work on our $10K+ Mac Pro boxes and would need custom "solutions" that are potentially unstable and complicate our server rooms.
In my opinion, focus should be heavily put into OpenCL integration. Volumetrics, OSL, deep pixel, lightfields... those are all great features, to some. Octane, with the ability to run on any box with a modern day GPU, will change the industry.
I'm sure it's VERY complicated to port a CUDA based renderer to OpenCL, yet the fact this was a highlighting feature of v3, your development team must feel confident in their ability to make this happen. Please make it happen sooner than later.
Just my two cents.
Yet, all your efforts and hard work has not gone unnoticed, I am beyond excited for v3.0!
-Craig
C4D R17 | c4doctane v3 beta 2.1 | 2x980ti 2x780ti watercooled | Windows10 | 64GB ram
Round edges? this is super important for some people ! Hope you׳ll address it in the upcoming v3.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me