Goldorak wrote:Rikk The Gaijin wrote:DMAEuropa wrote:The demo is good, but only show case volumetric rendering and does not showcase any of the other features promised, i know this is an early alpha that was used at OCT 2015.
If this still in early development? do we have a long time to wait.
Everyone is waiting for v3, the release should be scheduled for the end of the year, but the Beta is already late, so I wouldn't be surprised if it slips to next year...
For your current or near future projects don't wait for v3, it's not gonna make it on time.
It is never a good idea to plan any project around a version of Octane that is not out of beta, even for 2.x releases.
We are still planning to release 3.0 for the end of this year, assuming we get through alpha and beta without any major surprises during the next few months. Alpha is expected to be ready in the coming 3-4 weeks, with baking support, which opens the door to UE4 and other plug-ins that depend on this feature. Also pause/resume render to disk and not losing samples when network nodes disconnect are planned to be completed in that time frame.
Your right i would never plan my project over software that has not yet been released that is asking for trouble, i think i will stick with C4D built in renderer just for speed, i understand that allot better then octane at the moment
as for as optimization goes anyway.
I guess we just for octane to give us more information
i am looking forward to v3 i think it will changed how people render, i cant see how Maxwell, vray will be able to compete with octanes speed