v2.4 for Archviz :lol:
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- Elvissuperstar007
- Posts: 2516
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
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people is a bug YEAR ))))) excellent
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Yes I use a trick!!
My glass is a one face plane with the normals to inside. It is not an specular material.
It is a glossy material with opacity less than white to control the reflection, roughness to black (0) and specular is a taste matter.
Cheers
My glass is a one face plane with the normals to inside. It is not an specular material.
It is a glossy material with opacity less than white to control the reflection, roughness to black (0) and specular is a taste matter.
Cheers
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
Hey that's even better: Architectural glassttaberna wrote:Yes I use a trick!!
My glass is a one face plane with the normals to inside. It is not an specular material.
It is a glossy material with opacity less than white to control the reflection, roughness to black (0) and specular is a taste matter.
Cheers

Thanks for the tip. Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi again
It is good to observe that the less the opacity is it is darker in the room, and it is a time cost to clear an image like this, but itis a workaround.
I put this example scene http://refractivesoftware.com/forum/vie ... f=5&t=5013 image
It took like 20 hours to get to that result for 4096x4096, in the post it is reduced to the half + I crop it in PS.
It is a non optimized scene but I did some tests in more simple scenes and it took longer than doing it without glass.
It is good to observe that the less the opacity is it is darker in the room, and it is a time cost to clear an image like this, but itis a workaround.
I put this example scene http://refractivesoftware.com/forum/vie ... f=5&t=5013 image
It took like 20 hours to get to that result for 4096x4096, in the post it is reduced to the half + I crop it in PS.
It is a non optimized scene but I did some tests in more simple scenes and it took longer than doing it without glass.
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
hey mate
any chance to post that test scene for the community?
btw looks awesome!
Edit: i don't know what you guys think but in my view 20 hours is really hard for that image.
Have you tested the scene again after optimisation?
any chance to post that test scene for the community?
btw looks awesome!
Edit: i don't know what you guys think but in my view 20 hours is really hard for that image.
Have you tested the scene again after optimisation?
Windows 7 x64
Maya 2011 x64
3dsmax 2011 x64 // 3dsmax 2010 x64
Nvidia Quadro 4000
Dual Intel Xeon X5650 6 Core ( 24 Cores HP )
24GB RAM
Maya 2011 x64
3dsmax 2011 x64 // 3dsmax 2010 x64
Nvidia Quadro 4000
Dual Intel Xeon X5650 6 Core ( 24 Cores HP )
24GB RAM
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
No sure if this should be my first post since I have many good things to say about Octane! But the daylight transmission though glass would be a great help using direct lighting (pathtracing is slow and full of fire flies). I've seen an interior daylight simulation scene created in octane - not sure how that was done...
I think I saw a previous post where this was planned for beta R2.3. Refractive, any more accurate idea of when this may become a reality (no pun intended)?
Thanks!
Seeker
I think I saw a previous post where this was planned for beta R2.3. Refractive, any more accurate idea of when this may become a reality (no pun intended)?
Thanks!
Seeker